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Final Burn Neo => FBN Development => Topic started by: BisonSAS on August 02, 2024, 07:37:33 PM
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Knight's Chance release:
https://neobitz.itch.io/knights-chance (https://neobitz.itch.io/knights-chance)
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After more than a decade I started compiling FB again.
Thanks Mucci for your [TOOL] FB Neo compile script.
Driver:
// Knight's Chance
// Neobitz https://www.facebook.com/neobitz
static struct BurnRomInfo knightscRomDesc[] = {
{ "kc_p1.rom", 0x100000, 0xd7ac5077, 1 | BRF_ESS | BRF_PRG }, // 0 68K code
{ "kc_s1.rom", 0x020000, 0xd007e769, 2 | BRF_GRA }, // 1 Text layer tiles
{ "kc_c1.rom", 0x400000, 0x206ca233, 3 | BRF_GRA }, // 2 Sprite data
{ "kc_c2.rom", 0x400000, 0x782437cb, 3 | BRF_GRA }, // 3
{ "kc_m1.rom", 0x020000, 0xaaf76ef5, 4 | BRF_ESS | BRF_PRG }, // 4 Z80 code
{ "kc_v1.rom", 0x800000, 0xb8e55619, 5 | BRF_SND }, // 5 Sound data
};
STDROMPICKEXT(knightsc, knightsc, neogeo)
STD_ROM_FN(knightsc)
struct BurnDriver BurnDrvKnightsc = {
"knightsc", NULL, "neogeo", NULL, "2014",
"Knight's Chance\0", NULL, "Neobitz", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_HOMEBREW, 1, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_CASINO, 0,
NULL, knightscRomInfo, knightscRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};
(https://photos.google.com/photo/AF1QipMedbTSg7JtEdNjA6U6wAI394xFuh5f0VZ24fmg)
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Sorry for the late answer.
Tbh, with the game being commercial and freshly released, i've mixed feelings about adding this to our official releases.
Note that you can also use the "romdata" method to load it : https://neo-source.com/index.php?topic=4093.0
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Sorry for the late answer.
Tbh, with the game being commercial and freshly released, i've mixed feelings about adding this to our official releases.
Relax. No problem adding the game. NeoBitz sells the ROM for $16,99 USD (https://neobitz.itch.io/knights-chance/purchase)
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Thanks for the rom struct, BisonSAS :)
best regards,
- dink
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Thanks! :eek: