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Final Burn Neo => FBN Discussion => Topic started by: hxghwx on July 18, 2025, 09:58:31 PM

Title: Bezel code porting issue
Post by: hxghwx on July 18, 2025, 09:58:31 PM
Hello dink! I added the code about bezel from scrn.cpp in 1.003 to the early version 1.002 and compiled it to generate an exe, but there was an error running the game. I don't know where else needs to be modified. Can you help me guide me? The following is the file that I have modified. thank you!
Title: Re: Bezel code porting issue
Post by: dink on July 19, 2025, 01:12:44 AM
Hi,
can you make a screencapture of the error?
Title: Re: Bezel code porting issue
Post by: hxghwx on July 19, 2025, 01:37:18 AM
look
Title: Re: Bezel code porting issue
Post by: dink on July 19, 2025, 09:13:30 AM
Ouch, address is in heap/stack corruption territory, try to install DrMingw and see if it will show where the crash is when pressing [Debug]?

https://github.com/jrfonseca/drmingw/releases


best regards,
- dink