Welcome!
Final Burn Neo => FBN Development => Topic started by: KOF2112 on July 15, 2008, 07:57:45 PM
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http://www.barryharris.me.uk/
Long time since a release - the interface has been tidied up quite a bit and a few new features added.
On the emulation side there is some fixes and some work on the CPS bootlegs and I'm now using iq_132's Neo-Geo clean-up code which he kindly updated to be current with MAME for this release.
Here's the what's new;
v0.2.96.86
- Burner (interface) changes
- Added a game information dialog to burner
- Tidied up the game selection dialog and seperated Kaneko 16 and Psikyo
- Added a context menu to the game selection dialog
- Added a most recently played games menu item
- Changed the roms dir config dialog to support upto 8 paths
- Fixed an issue with the roms dir config dialog that didn't let the user
clear an entry
- Added the roms dir config dialog to the Misc menu
- Added a dialog to configure support files (previews, titles, flyers,
marquees, controls, cabinets, pcbs, cheats and history) and added it to
the Misc menu
- Added an option to the Misc menu to stop FBA playing with the Num Lock
status (don't use this if you use a Hotrod or X-Arcade stick)
- Added an option to the Video menu to auto-switch to full screen after
loading a game from the selection dialog
- Added iq_132s improvements to the cheat system
- Adds support for Nebula/Kawaks cheat dats
- Adds limited (although most cheats work) support for the old format
MAME cheat.dat file
- Adds cheat support to drivers using the ZET interface, or NEC, SH-2
and M6502 CPUs
- Added a basic cheat search engine
- Added a jukebox player - this is very preliminary and only supports
WWF Wrestlefest for now (it has many problems for now)
- Added a menu item to write decrypted C Neo-Geo roms to disk
- Various little GUI fixes/improvements
- Burn (emulation) changes
- Merged in Oopsware's changes to the ZET interface improving support for
MAME's Z80 emulator - some things are still broken though so DOZE is still
the default
- Added a function to the CPU interfaces to return the active CPU
- Fixed a screen clearing issue in the CPS-1 and CPS-2 drivers when not
using a 16-bit colour depth
- Added various bootlegs to the CPS-1 driver in various states of working and
attempted to differentiate between the good, the bad and the ugly (dumps)
- Added offset support to the CPS-1 scroll layers
- Added a flag to define whether or not CPS-1 sprite rendering should happen
in reverse
- Fixed an issue with rom loading in the sf2yyc driver
- Got the sf2m3 set working and the sf2m1 set almost working
- Added "Phoenix Edition" sets to the CPS-2 driver
- Changed to iq_132s current Neo-Geo driver (thanks to iq_132 for updating it)
- Enabled the decrpyted C Neo-Geo clones and bootlegs from Kawaks
- Added two clones of Night Striker to the Taito driver
- Changed some dip switches in the Double Dragon 3 driver
- Added Wonder League '96 to the Tumble Pop bootleg driver
- Updated dip switches in Wonder League Star and Jumping Pop
- Added the 16-bit only flag to the megadrive games - fixes rendering issues
in the basic blitters
- Added iq_132s Vulgus driver
- Matched all sets to MAME 0.126
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language File Wrong, Lacks very many options
//-- "Save states..."
popup 36 "" {
//-- "Load state..."
10030 37 ""
//-- "Save state..."
10031 38 ""
//-- "Restore full state on load"
10036 39 ""
//-- "State slots..."
popup 40 "" {
//-- "Activate previous slot"
10034 41 ""
//-- "Activate next slot"
10035 42 ""
//-- "MENU_STATE_LOAD_SLOT"
10032 43 ""
//-- "MENU_STATE_SAVE_SLOT"
10033 44 ""
}
}
}
}
menu 110 {
//-- "Basic"
popup 0 "" {
//-- "&No effects"
11001 1 ""
//-- "&Scanlines"
11002 2 ""
//-- "Scanlines &50%"
11003 3 ""
//-- "&Rotate scanlines"
11106 5 ""
//-- "Buffering &method"
popup 7 "" {
//-- "&Autodetect"
10160 8 ""
//-- "&Video memory"
10161 9 ""
//-- "&System memory"
10162 10 ""
}
}
}
menu 111 {
//-- "Enhanced"
popup 0 "" {
//-- "Disable all effects"
11101 1 ""
//-- "Enable &bi-linear filtering"
11102 3 ""
//-- "&Rotate scanlines and RGB effects"
11106 4 ""
//-- "Enable &Pre-scale"
11107 6 ""
//-- "Pre-scale using Soft&FX"
11108 7 ""
//-- "SoftFX algorithm"
popup 8 "" {
//-- "Double pixels (3D hardware)"
11201 9 ""
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CPS-2 phoenix rom .... why ?
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CPS-2 phoenix rom .... why ?
Cause they went in easy. The only code for them is in d_cps2.cpp. The other files are completely unchanged.
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Apparently, sf2cebr is not a bootleg (also, I doubt for sf2ceh).
FerchogtX:
FB Alpha Plus! 0.2.95.23:
...
- [CPS-1] Removed sf2cebr, is not a real hack or bootleg.
...
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At the moment I'm still taking a look at them all. I have identified several duplicates in the current sets and some overdumps and overdumped and duplicated. It's such a mess out there but I am working through!
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This release is too cool! Can't wait to add Phoenix sets to my build! :biggrin:
Good job Treble Winner :biggrin: (and thanks ;p)
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I noticed strange things when i reboot some Phoenix sets like 1944, X-Men vs Street Fighter or Darkstalkers for example.
I just want to know if it's a "normal" issue lol :biggrin:
Thanks ;p
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I noticed strange things when i reboot some Phoenix sets like 1944, X-Men vs Street Fighter or Darkstalkers for example.
I just want to know if it's a "normal" issue lol :biggrin:
Thanks ;p
Work fine here.
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That's strange... If i reboot the game immediatly, i can't notice a problem. If i let the demo run a bit, then reboot the game, i can see what is on the screenshot.
BTW, i have the same problem on my FBA-XXX Pro build (of course there's the same Phoenix code as FBA in it) :idiot:
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That's strange... If i reboot the game immediatly, i can't notice a problem. If i let the demo run a bit, then reboot the game, i can see what is on the screenshot.
BTW, i have the same problem on my FBA-XXX Pro build (of course there's the same Phoenix code as FBA in it) :idiot:
Hello,
I have the same problem on my computer , but on real hardware they have this problem too :-) (off/on fastly)
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Hello,
I have the same problem on my computer , but on real hardware they have this problem too :-) (off/on fastly)
Nice to know the emulation is good. :)
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Adjust position of several menus fixed template.flt language File, fixed Lacks very many options
Can increase mouse clicking picture to the next picture
For example mouse clicking Flyer picture to Title picture