Recent Posts

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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by taoenwen on June 12, 2025, 11:23:47 AM »
Very wonderful work! Awesome!
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by barbudreadmon on June 12, 2025, 11:13:38 AM »
Do you guys feel any love for Teenage Mutant Ninja Turtles (NES)?

I finished it as a kid, not sure i'd be able to re-enact that feat.
You hear a lot about the difficulty of that game, but what i found the most difficult was to do "low" jumps consistently (you had to press jump very briefly, the timing was extremely hard). There was a screen in the sewers where you'd die if you failed that jump, and this is probably where i died the most.
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FBN Discussion / Re: Feature Requests
« Last post by taoenwen on June 12, 2025, 10:07:39 AM »
I got around to testing again. I can confirm there is no SendMessage issue. But there is another minor issue. The rom path dialog and the support files dialog width reduces by about 1 character every time it is opened and closed

https://github.com/finalburnneo/FBNeo/commit/ad6db120474d129839b1f720016ab460c59a1a1d

fixed now.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fprietog on June 12, 2025, 10:02:20 AM »
Thank you very much dink and iq_132 for the new arcades!

Does someone know where can I buy time to play all of these?  :biggrin:
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by matchew64 on June 12, 2025, 09:55:21 AM »
Thank you for the awesome surprise summer drop!!!

I will get to testing right away.  ;)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on June 12, 2025, 09:34:28 AM »
Hi guys, got some FB Neo news for ... today!
---

Added driver for Bally Astrocade arcade hw:
Wizard of Wor, Gorf, Seawolf 2 (needs samples: seawolf.zip), Space Zap, Robby Roto & some misc stuff

Seriously, don't underestimate the simplicity of Space Zap.  It's insane!
Big thanks to iq_132 for making this happen on FBNeo!
(I worked on the audio & polish)
---

NES: fixed gfx glitch in Ghostbusters II
MD/Genesis: Fixed Pacman 2's audio problems
NYCaptor: fixed the HS name entry screen

best regards,
- dink
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 12, 2025, 09:19:00 AM »
Yep :biggrin:

Take a NES, erase its color palette, its instant game loading, its cool controller, its exclusive titles... and you eventually get a first generation CPC xD

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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Voljega on June 12, 2025, 09:14:17 AM »
I do feel... a little. Back in the day I finished several times the Amstrad CPC of the game, which is pretty much the same thing but shorter and erasier.

Really  love the typo here, having had only the CPC as a child and never seen a NES at the time, the CPC can indeed be defined as an erasier version of the NES  :biggrin:
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FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on June 12, 2025, 04:53:34 AM »
I play the Contra has Graphics problem in Waterfall Stage in latest nightly builds.
Regression by:
https://github.com/finalburnneo/FBNeo/commit/2d654fef9d6967d7bba3e51ef3940b022420e0e0

Thanks for the report, it should be back to normal :).
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FBN Discussion / Re: Feature Requests
« Last post by taoenwen on June 12, 2025, 04:46:28 AM »
Let me check.
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