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41
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on January 29, 2020, 01:51:58 AM »
Hi friends & fans of FB!
I had to take a little time off due to an illness, but everything is good now.  Last couple days I've been busy killing reported bugs over on the github project-page and finishing up the NES emulation.  It's getting really close now :)

From now on (new installations of) FB will put all rom-related subdirectories inside of roms/, like:

roms /  arcade roms here
roms / megadrive / megadrive games here
roms / nes / nes games here
... and so on ...

also note: megadrive has an 'e' now :)

best regards,
- dink
42
FBN Discussion / Re: directx 9 alternate
« Last post by dink on January 28, 2020, 11:52:30 AM »
they are up to date, the date listed on the page is when the page was made, the files are up to date though.  It's confusing, sorry about that.
43
FBN Discussion / Re: directx 9 alternate
« Last post by cglucker on January 28, 2020, 11:30:13 AM »
hello again,

the github builds are not up to date either, but ashura is good. okay, thank you. one never learns too much... :) -> solved!

best,
chris
44
FBN Discussion / Re: directx 9 alternate
« Last post by dink on January 28, 2020, 11:15:03 AM »
Make sure to get the official builds from either us:
https://github.com/finalburnneo/FBNeo   - scroll down to find the "Work in progress builds"
or Ashura-X's site, which has a WinXP compatible exe:
http://ashura.mameworld.info/nightlybuilds/builds.html

Getting FBN exe from anyone else is not recommended.

best regards,
- dink
45
FBN Discussion / Re: directx 9 alternate
« Last post by barbudreadmon on January 28, 2020, 11:07:02 AM »
Try picking the one at the bottom of http://ashura.mameworld.info/nightlybuilds/builds.html
46
FBN Discussion / Re: directx 9 alternate
« Last post by cglucker on January 28, 2020, 10:48:18 AM »
i just tried the gcc build and it works! :) but it?s not up to date... where to get the recent builds from? emucr only has the vs build...
47
FBN Discussion / Re: directx 9 alternate
« Last post by cglucker on January 28, 2020, 10:43:57 AM »
i always get my builds fom emucr.com ... i noticed, that it?s the vs build not the gcc build.. what?s the difference?
48
FBN Discussion / Re: directx 9 alternate
« Last post by cglucker on January 28, 2020, 10:28:38 AM »
hi dink,

okay, i tested in a new empty folder and it gives me the same result, although i noticed, that the blitter works with double and mame scale filters, but not with hq and downwards...

i can not be the only one with this problem... - can anybody please confirm that?
49
FBN Discussion / Re: directx 9 alternate
« Last post by barbudreadmon on January 28, 2020, 10:09:04 AM »
Maybe 32-bits build vs 64-bits build ?
50
FBN Discussion / Re: directx 9 alternate
« Last post by dink on January 28, 2020, 10:06:17 AM »
Not really, this is really weird - we didn't change anything video related.  Does it happen if you copy the current fb exe into a new folder and try it?  Also when you get a new exe, make sure to get the gcc compiled one.
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