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41
FBN Development / Re: Neo geo cd emulation for fba
« Last post by dink on June 30, 2020, 07:25:07 PM »
Great job on the neo geo cd emulation for fba Mr dink..i tested all the games and all play great no bugs as far as i can tell apart from big tournament golf in japan or neo turf masters both are the same games... there is a raster effect issue in the actual game which strangely isn't present in the aes version - the aes version is perfect on fba what are your thoughts..??

Thanks :)
A little while back (nov. 2019) I fixed a bug with rasters in Turf Masters / Big Tournament Golf, can you please give me a screenshot and a savestate file for where the problem happens, or tell me how to get there if it's easy enough?
p.s. is your executable up to date? Grab the latest here:
https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/download/appveyor-build/fbn-win32-gcc.7z

thanks & best regards,
- dink
42
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by dink on June 30, 2020, 07:03:44 PM »
Thanks Gab75, that was a big help - since the game has a bit of randomness to it, we had to do at least 2 plays to be sure :)

best regards,
- dink
43
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Gab75 on June 30, 2020, 02:55:47 AM »
iq_132 simulated the protection for Photo Y2K II (py2k2) on PGM HW, making the game fully playable :)

Excellent work guys! I played all 40 stages without any problem! :)
44
FBN Development / Neo geo cd emulation for fba
« Last post by the_maq on June 30, 2020, 12:17:07 AM »
Great job on the neo geo cd emulation for fba Mr dink..i tested all the games and all play great no bugs as far as i can tell apart from big tournament golf in japan or neo turf masters both are the same games... there is a raster effect issue in the actual game which strangely isn't present in the aes version - the aes version is perfect on fba what are your thoughts..??
45
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by dink on June 29, 2020, 10:41:01 AM »
Photo Y2K 2:  It turns out the protection was slightly more advanced - but last night a solution was found, and I played all the way to the end to test it - though, we need to do some more testing because the game is somewhat random.

best regards,
- dink
46
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by dink on June 29, 2020, 10:39:59 AM »
Arcadez thanks for the heads up, buddy! :)
47
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Arcadez on June 29, 2020, 09:13:04 AM »
Neville, did you have a chance to try our Hot Chase and WEC Lemans emulation?
A lot of extra effort went into:
Making steering nice (this took many days of fine tuning to get right)
Making WEC Lemans as accurate to PCB as possible

best regards,
- dink

Some nice work there, now that FBN supports Wec Le Mans it is worth mentioning that Hyper Crash uses the same steering wheel inputs
as an alternative control method, you might want to look at porting the selected_ip code across to d_nemesis.cpp sometime as it really does
improve the controls.
48
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Arcadez on June 29, 2020, 09:08:58 AM »
iq_132 simulated the protection for Photo Y2K II (py2k2) on PGM HW, making the game fully playable :)

Very Impressive!!
49
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 28, 2020, 01:24:12 AM »
Six new entries for Sega Master System. 3 "hack-homebrew" games and 3 "FM Mod" revisions:
Alex Kidd 3 - Curse in Miracle World (hack)
Duke Nukem (hack)
Papi Commando in CPP Land (hack)
Dynamite Dux (FM Mod)
Rambo III (FM Mod)
Summer Games (FM Mod)

Hereunder the snapshots related to hack-homebrew games:
50
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by dink on June 27, 2020, 11:47:54 PM »
iq_132 simulated the protection for Photo Y2K II (py2k2) on PGM HW, making the game fully playable :)
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