Recent Posts

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81
FBN Development / Re: FBN Previews & Titles screenshots (fullset) + icons
« Last post by Joaquim2020 on May 16, 2020, 06:24:27 AM »
Thanks!  :cool:
82
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joaquim2020 on May 15, 2020, 06:38:01 AM »
Nice work!
Gondomar!  Gondomar! :biggrin: It's a portuguese town.
83
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 14, 2020, 11:00:14 PM »
Gondomania (c) 1987 DataEast (gondou) now fully working in FBN!
A nice little shooter game with tons of powerups and tough boss encounters.

should be up on github in a few hours :)
84
FBN Development / Re: FBN Bugs Reports
« Last post by Loggan on May 14, 2020, 07:51:23 PM »
For reference ofc, still made a suggestion in-case.
85
FBN Development / Re: FBN Bugs Reports
« Last post by dink on May 14, 2020, 07:38:40 PM »
We need to keep it as-is for reference, and I like to go through it from time to time to find things that were missed.
87
FBN Development / Re: FBN Bugs Reports
« Last post by Loggan on May 14, 2020, 03:51:20 PM »
Maybe its time to end the old thread since this one now exists.

alt archive a backup copy and keep it private
88
Projects / For ArcadeUI 0.221 - How to move all the images are only Arcade.
« Last post by Joaquim2020 on May 14, 2020, 04:40:54 AM »
I use excell to at least remove 33000 snaps to have only the arcade versions. It will save you 1.70gb of size or even more for each image you put it on.

Only for ArcadeUI 0.221, after that you just simply manually added the future updates.

Go to http://www.progettosnaps.net/snapshots/

Download all the packages update. Example "Titles".

Extract them in one folder "Titles" and update one by one.

Move it in to the C:/

Edit the bat.

Go to Edit, Substitute for example "snap" folder in to "Titles" all of them, save it.

Create a folder called "New"

Open the Bat.

And you are done.

Enjoy.  :cool:

Link: https://drive.google.com/open?id=1RSgwQSP6E6yrub9Zv7g60PCf1ikGA0Ml
89
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joaquim2020 on May 14, 2020, 04:39:50 AM »
RE: Master's Fury...

As far as I know, the set that was sent to a dev has 2 ROMs dumped at half size.  Based on a picture of the PCB there are 4 mask ROMS:

MF0016-3 & MF0016-4
MF0032-1 & MF0032-2

All 4 were dumped as 16megabit but the later 2 as the MF0032-x would suggest are 32megabit.  So these 2 that are data for the sprites are missing half the data.  That was my original assumption when the dump first came in and later basically verified by Haze who added it to the MAME driver.

As the PCB is super rare and was ROM file submission, I've tried to reach the original supplier who hasn't answered.  So we're stuck until we have access to a PCB to dump or a redump is made available.

Then there's this issue:
 https://twitter.com/Pikointeractive/status/1246972216606105600

And they aren't happy the ROMs are out in the wild, with that and Goori Goori.

BrianT

Thanks for the info.
90
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by BrianT on May 13, 2020, 08:25:29 PM »
RE: Master's Fury...

As far as I know, the set that was sent to a dev has 2 ROMs dumped at half size.  Based on a picture of the PCB there are 4 mask ROMS:

MF0016-3 & MF0016-4
MF0032-1 & MF0032-2

All 4 were dumped as 16megabit but the later 2 as the MF0032-x would suggest are 32megabit.  So these 2 that are data for the sprites are missing half the data.  That was my original assumption when the dump first came in and later basically verified by Haze who added it to the MAME driver.

As the PCB is super rare and was ROM file submission, I've tried to reach the original supplier who hasn't answered.  So we're stuck until we have access to a PCB to dump or a redump is made available.

Then there's this issue:
 https://twitter.com/Pikointeractive/status/1246972216606105600

And they aren't happy the ROMs are out in the wild, with that and Goori Goori.

BrianT
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