Author Topic: FB Neo Bugs Reports  (Read 527390 times)

Offline Nick Reynolds

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Re: FB Neo Bugs Reports
« Reply #1185 on: November 15, 2024, 09:34:41 PM »
That's very cool. Great work! Were you able to get in contact with someone to help with it?

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1186 on: November 16, 2024, 09:41:07 AM »
That's very cool. Great work! Were you able to get in contact with someone to help with it?

Well, not wanting to bother anyone - I just kept trucking along until I got it :)

The fix is on github, please give it a try!  Also keep a lookout for collateral damage and/or other bugs that this update might bring.
I didn't have time to test many games...

Other things fixed:
Astebros game continue/new game selection highlight
Magical Hat no Bu... (md_magichat): disappearing sprites

best regards,
- dink

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #1187 on: December 04, 2024, 05:08:21 PM »
I guess nobody has ever reported this bug because its been around for a while but running Teki Paki on any region other than Japan gives you a message that says "Sound Error" and the game doesn't load.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1188 on: December 05, 2024, 12:39:21 AM »
I guess nobody has ever reported this bug because its been around for a while but running Teki Paki on any region other than Japan gives you a message that says "Sound Error" and the game doesn't load.

JoelH, thanks for letting us know, a fix is available in the usual spot!

best regards,
- dink

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #1189 on: December 11, 2024, 11:43:08 AM »
JoelH, thanks for letting us know, a fix is available in the usual spot!

best regards,
- dink

Still not working for me. Maybe its just that update hasn't been flown into the libretro core yet though.

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #1190 on: December 11, 2024, 12:22:12 PM »
Still not working for me. Maybe its just that update hasn't been flown into the libretro core yet though.

Oops, sorry about that, i'll sync asap.

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #1191 on: December 11, 2024, 03:22:35 PM »
Oops, sorry about that, i'll sync asap.

Thanks.

Offline p4blo.ac

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Re: FB Neo Bugs Reports
« Reply #1192 on: December 14, 2024, 06:56:30 PM »
Yamato (set 1)
11.5a  crc  3AAD9E3C   
1.5v    crc  3AAD9E3C

fbn:
...
{ "11.5a", 0x1000, 0x3aad9e3c, 1 | BRF_PRG | BRF_ESS }, //  3
{ "1.5v", 0x0800, 0x3aad9e3c, 7 | BRF_PRG | BRF_ESS }, //  4 audiocpu
...

Is the crc of rom 11.5a correct?

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #1193 on: December 14, 2024, 08:57:58 PM »
Another odd one... Moonwalker doesn't appear to be accepting coins...at all.

Offline Nick Reynolds

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Re: FB Neo Bugs Reports
« Reply #1194 on: December 14, 2024, 10:28:12 PM »
Hello again. I recently played through the two new Sonic hacks with FB Neo. In Sonic 2 VS, it seems there is unfortunately still a bug related to the graphics. To see this, you would choose Aquatic Ruin Zone in 2p VS, and both players need to walk forward to the first pillar and that should cause the bottom screen to start flickering. If that doesn't work, going a little farther to the main water area with both players should do it. Here is a screenshot of how the second screen looks as it's flickering. https://i.imgur.com/sd90wB0.png
I saw a similar problem on Chemical Plant Zone, but I think it's a little harder to get it to show up. I didn't see this bug when I tested with Bizhawk, so I am assuming it's FB Neo and not the game.

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #1195 on: December 15, 2024, 01:26:22 AM »
Yamato (set 1)
11.5a  crc  3AAD9E3C   
1.5v    crc  3AAD9E3C

fbn:
...
{ "11.5a", 0x1000, 0x3aad9e3c, 1 | BRF_PRG | BRF_ESS }, //  3
{ "1.5v", 0x0800, 0x3aad9e3c, 7 | BRF_PRG | BRF_ESS }, //  4 audiocpu
...

Is the crc of rom 11.5a correct?

My bad, thanks for the report !

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #1196 on: December 20, 2024, 10:06:05 AM »
Ok, I went over every copy of Moonwalker. Its just the NON-BOOTLEG US set that's not accepting coins. Definitely a glitch.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1197 on: December 20, 2024, 10:12:49 AM »
Ok, I went over every copy of Moonwalker. Its just the NON-BOOTLEG US set that's not accepting coins. Definitely a glitch.

Thanks, I'll try to figure it out

best regards,
- dink

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1198 on: December 20, 2024, 08:28:18 PM »
Ok, I went over every copy of Moonwalker. Its just the NON-BOOTLEG US set that's not accepting coins. Definitely a glitch.

Hi JoelH,
This game remembers how many credits were added, so if the machine loses power and a credit wasn't played yet, it'll still let the player play when the power comes back on. (or if the machine hangs and needs resetting or something weird)
For example, if you max out player1's credits by pressing coin, then exit emulation.  The next time you load the game it'll still be be max'd out.
To reset this coin counter you can delete the nvram file: config\games\mwalku.fs

Can you check if its maxed out on credits? I think max is 6 or 7 coins...

EDIT: After I switched my DIPS to defaults, I now see the problem with not being able to insert coins, oops :)  Looking into it..

best regards,
- dink
« Last Edit: December 20, 2024, 11:49:43 PM by dink »

Offline TNTRafael

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Re: FB Neo Bugs Reports
« Reply #1199 on: December 20, 2024, 10:21:40 PM »
Hi JoelH,
This game remembers how many credits were added, so if the machine loses power and a credit wasn't played yet, it'll still let the player play when the power comes back on. (or if the machine hangs and needs resetting or something weird)
For example, if you max out player1's credits by pressing coin, then exit emulation.  The next time you load the game it'll still be be max'd out.
To reset this coin counter you can delete the nvram file: config\games\mwalku.fs

Can you check if its maxed out on credits? I think max is 6 or 7 coins...

best regards,
- dink

Hi Dink, first of all, thanks for the SNES support, it has been a blast to play!

About the specific Moonwalker, i was very curious for this "bug" and started to test old builds even for 2 years old which has the same problem, but i realize if you press the button(7) for the player 2 coin/credit the game starts and you can play as player 1, very strange but it works.
« Last Edit: Today at 12:45:33 AM by TNTRafael »