I am working with two separate cabinets. They both have the same issue. One cabinet is a dedicated pacman/ms.pacman/galaga machine (thanks dink) and the other cabinet is playing consecutive player games where only one control set is needed. Both machines have the exact same setup: 4-way joystick, fire button, single coin button, player 1 start, player 2 start
I wouldn't think a second control set would be needed on games where players alternate using the same joystick. The "2 player start" button is what I'm trying to figure out. There are enough inputs for me to map the player 2 start to some unused item such as "right bumper" on the player 1 control or I can setup another joystick input (as gamepad 2) where all inputs are NULL except for the player 2 start. With GPIO input on the pi, it's just a matter of me moving the wire to a separate pin. I don't know if any of this makes sense but I do appreciate you guys helping out. I'm sure if I mess around with it enough tonight, I will eventually figure it out. I guess my question is if the 2 player start has to come from a second controller or can it be done from the primary controller. I hope you guys are all set for the holidays and have a nice one!
PS - can you guys start a 2 player game on regular Pacman or Donkey Kong?
2nd Edit: Barbudreadmon, I'm seeing that you have discussed this with mitu on retropie.org. Maybe this is the issue. I haven't tried the 2 player start on the other cabinet yet with a different rom. On the 25th Anniversay Pacman machine, the RGUI for me only has a Start(left) and a Start(right) in the input setup. Maybe this is why I can't start 2 players? Maybe it needs a mapping where once you've selected the game with the joystick input, you can press the 2 player button and it will start that game as two player. Similar to the behavior of starting with the single 1 player button. Rather then have 4 physical start buttons?