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FB Alpha 0.2.96.75 Release
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Topic: FB Alpha 0.2.96.75 Release ( 20305 )
0746
Expert
Posts: 108
Karma: +2/-0
Re: FB Alpha 0.2.96.75 Release
«
Reply #15 on:
March 18, 2008, 01:09:20 AM »
custom "P1 Button AB" switch 0x50 "P1 Button A" 0x01 "P1 Button B" 0x01
custom "P1 Button CD" switch 0x50 "P1 Button C" 0x01 "P1 Button D" 0x01
goes in kof98.ini
Should work on NFBA =) but it doesnt have kaillera
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GameNutt
New Member
Posts: 3
Karma: +0/-0
Re: FB Alpha 0.2.96.75 Release
«
Reply #16 on:
March 18, 2008, 01:43:36 AM »
thx 0746,
I changed the "0x50" to the buttons i need. This is what the .ini looked like before i played.
During my test run, the game only responded to the first custom input not the second. This is what the .ini looked like after i played the game. Any suggestions?
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firebrandx
New Member
Posts: 2
Karma: +0/-0
Re: FB Alpha 0.2.96.75 Release
«
Reply #17 on:
March 22, 2008, 02:50:55 AM »
I was noticing there is missing "voice" sounds in many Sega games I play on FBA. Is this normal or am I missing some files?
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Barry Harris
dontbeabarry
Posts: 1,785
Karma: +0/-65535
I'm Barry Harris and I like to f*** people over
Re: FB Alpha 0.2.96.75 Release
«
Reply #18 on:
March 22, 2008, 08:36:52 AM »
It's normal - FBA doesn't emulate the UPD7759 sound chip. It's used by Prehistoric Isle and tmnt as well so there are other games in FBA that would use it.
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Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.
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FB Alpha 0.2.96.75 Release