I don't know squat of the coding involved in creating ports for various systems but I am trying to help where I can with the iOS port. I came up with a crude form so users could drop some info of compatibility, etc.
I really wanted to make a form that had all of the titles on a drop down list to select from but there are thousands and I wouldnt know how to quickly and efficiently do such a thing. It is exciting to see it running on an iPad though. I remember iq, youve made various forms or systems that would generate info. I recall wanting to pick your brain on creating a MVS Label generator about 7 years ago but never had the guts to bug your about it. At the time, I was on an MVS spree and a lot of my carts had crap labels, etc. Anyway.............I digress. It would be pretty cool to see some of the PC devs help out with other builds but I don't know the rules or stance on such things or how you all view them (fbanext, ifba, etc). Your experience and knowledge would likely come in handy for some issues encountered.
For example, currently, Forgotten Worlds is one of the issues on iFBA where the control functions are missing the rotation ability within the game. I've tried editing the ini file to map a button but rotation is slow and in one direction (successful at getting rotation..........but results aren't desirable). This is an issue that I'm sure someone around here could probably figure out as I'm sure it was encountered many many builds ago.
It is an impressive port and runs a lot of games at high speed/ accurately.