Author Topic: dink's FBN Development & Fixes thread  (Read 249315 times)

Offline xerf84

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Re: dink's FBA Development & Fixes thread
« Reply #1650 on: June 20, 2019, 09:49:23 PM »
All good, although for some reason these games appear on the list yet.

Offline xerf84

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Re: dink's FBA Development & Fixes thread
« Reply #1651 on: June 20, 2019, 09:53:19 PM »
Forget it, I scanned again and they simply disappeared.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1652 on: June 20, 2019, 11:56:15 PM »
xerf84, that's good :)

Offline xerf84

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Re: dink's FBA Development & Fixes thread
« Reply #1653 on: June 21, 2019, 06:21:29 PM »
Hello again Dink, I have a question, It is a detail in the graphics between the Space Invaders DX version of the taito b system and f3 hardware. In the option to play the classic mode with cellophane, the game is not well distinguished in the f3 version, this also occurs in MAME. Is this normal in the original arcade?

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1654 on: June 21, 2019, 07:34:28 PM »
xerf84, yes, the cellophane mode with Taito B-system is actually correct - as weird as it looks :)
Though on the F3 hw, I think there might be something wrong - the F3 hw was never perfectly emulated, and there are some glitches w/a few games.

best regards,
- dink

Offline xerf84

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Re: dink's FBA Development & Fixes thread
« Reply #1655 on: June 21, 2019, 08:02:08 PM »
Thanks for getting me out of doubt. Greetings.  :cool:

Offline Riddler

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Re: dink's FBA Development & Fixes thread
« Reply #1656 on: July 01, 2019, 03:56:50 AM »
Hi All. Is this Thread still valid for posts about FBA/FBNeo?

Can i post fix/update queries for FBNeo here?



Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1657 on: July 01, 2019, 07:18:27 AM »
Riddler: yes, of course :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1658 on: July 02, 2019, 09:45:52 AM »
some dinkdev news:
Art of Fighting (the first one) Neogeo CD: Fixed freeze on bonus stage.  Big thanks to Neildark for providing info, savestates and recordings to help me solve this one!
info on the bug: seems like the program that runs the bonus rounds either has a bug or crashes a little bit, and starts writing bad registers - first it writes bad dma transfer requests (which has been known for some time), but the other part is that it writes corrupted registers to the lc8951 controller chip.  Funny thing is - you can "influence" the bug by skipping or holding certain button combinations on the motorcycle cutscene right before the bonus stage.

For the past several weeks, been trying to get recordings to stay synchronized with Neogeo CD.  Not having much luck, but it is a lot better than it was.  Some games don't seem to have a problem (sonic wings3), but others do (art of fighting, rbffs...).

Fixed music bug in Sand Scorpion - it was fixed before yrs ago, but decided to come back after some cycle-fixing to the z80 core.  :P

Konami's Xexex: fixed swapped pcm channels (l/r -> r/l)

Rainbow Islands Extra: Added proper C-Chip dump.  Thanks to Kevin Escbach for donating the chip and Caps0ff for dumping it.

Wonder Planet got broke after an update a while back, sorry about that!  It's fixed now.

Vanguard 2: another sprite flip bug.  ooops.

I'll post an official-ish test exe tonight, after cleaning up the Neogeo CD stuff!

best regards,
- dink

Offline Riddler

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Re: dink's FBA Development & Fixes thread
« Reply #1659 on: July 03, 2019, 03:37:22 AM »
OMG!!!
I was going to post today about the Sand Scorpion stage music not playing in 2.97.44 as it was working in 2.97.42 and .43.

You guys are just on it! Much love!


Other things i found with 2.97.44.......

Ashura Blaster (Ashurau) d_taitob.cpp
-High score entry issue with the third character
-Unable to enter the letter "T" as the third character of your name. It changes to "R".
-E.g I want to enter "KNT" but it displays "KNR".
-Happens in MAME also but maybe bacuse it uses the same driver.


Demon Front (dmnfrnt)
-Game stops working after choosing your character
-Emulator still running but black screen, no sound, no music

Ignore me, i see you fixed it !

« Last Edit: July 04, 2019, 01:06:07 PM by Riddler »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1660 on: July 06, 2019, 12:29:06 AM »
Thanks Riddler, I'll look into it soon :)

guys, when I said "tonight" about posting the official-ish exe, I didn't mean to make it take 3 days.  The heatwave that is currently is starting to negatively affect my memory!  d'oh!

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1661 on: July 06, 2019, 11:57:33 PM »
I did a bit of recon and found that this is the actual game code that is changing the high-score name, and not the emulation.   Unfortunately there isn't much that can be done about this.

best regards,
- dink

Ashura Blaster (Ashurau) d_taitob.cpp
-High score entry issue with the third character
-Unable to enter the letter "T" as the third character of your name. It changes to "R".
-E.g I want to enter "KNT" but it displays "KNR".

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1662 on: July 07, 2019, 12:21:31 AM »
Here's a new test exe :)

- new drivers finished! (Ring King / King of Boxer, Dead Angle, Legionnaire, Heated Barrel, etc.)
- lots of new fixes

see incl. whatsnew.html for more info!

best regards,
- dink

Offline Neildark

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Re: dink's FBA Development & Fixes thread
« Reply #1663 on: July 07, 2019, 08:47:35 AM »
Many new features, new games and several arrangements, thank you very much for all your work, especially for the part Improve input recordings CPS1 and CPS2 and for the part of Neo Geo CD, Greetings! :biggrin:

Offline Bad Dude

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Re: dink's FBA Development & Fixes thread
« Reply #1664 on: July 07, 2019, 12:02:42 PM »
Here's a new test exe :)

- new drivers finished! (Ring King / King of Boxer, Dead Angle, Legionnaire, Heated Barrel, etc.)
- lots of new fixes

see incl. whatsnew.html for more info!

best regards,
- dink