Author Topic: dink's FBN Development & Fixes thread  (Read 243536 times)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1665 on: July 07, 2019, 01:02:57 PM »
Here's a new test exe :)

- new drivers finished! (Ring King / King of Boxer, Dead Angle, Legionnaire, Heated Barrel, etc.)
- lots of new fixes

see incl. whatsnew.html for more info!

Thanks a lot! The FB Neo becomes better and better! ;)

PS: I presume that the System 24 games are still in "alpha stage"... in other words, it's too early for test them.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1666 on: July 07, 2019, 06:19:52 PM »
:)
yes, that is the first prelim version of the s24 driver, please completely ignore it.  I forgot to remove it for the exe

best regards,
- dink

Thanks a lot! The FB Neo becomes better and better! ;)

PS: I presume that the System 24 games are still in "alpha stage"... in other words, it's too early for test them.

Offline Bad Dude

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Re: dink's FBA Development & Fixes thread
« Reply #1667 on: July 08, 2019, 08:53:31 AM »
This last version is not saving my settings...  :p

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1668 on: July 08, 2019, 10:24:58 AM »
Bad Dude, which settings for example?

thanks,
- dink

Offline Bad Dude

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Re: dink's FBA Development & Fixes thread
« Reply #1669 on: July 08, 2019, 11:02:29 AM »
Bad Dude, which settings for example?

thanks,
- dink

Ah, sure... my Pre-Scale setting. The older test version was also saving the "manually select RGB preset", which is great! You guys should keep that! 

and.... CHEERS!
« Last Edit: July 08, 2019, 07:14:00 PM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1670 on: July 08, 2019, 07:16:44 PM »
Bad Dude,
We didn't change anything related to saving settings, but maybe a certain bug has appeared out of nowhere (it happens..).
Could you please attach a copy of your config/fbn.ini and tell me which manual rgb preset/setting is not being saved?

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1671 on: July 08, 2019, 10:12:07 PM »
FB fix news / work in progress:

Xexex, finally fixed the line 0-6 scrolling issue bug, which is apparent in level 3 and the game's ending.  It's hardly noticeable - but something that bothered me and was quite a challenge to fix, too!  I won't even go into how many attempts were made over the past few years to try to fix it...  :P

Hiscore System,
The cpu interface to the highscore system has been reworked, big thanks to iq_132!  This will make the highscore system about 1000x more reliable in the longrun.

I will post a new exe after I am confident that all of the little "quirks" have been worked out.

best regards,
- dink

Offline fastpop72

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Re: dink's FBA Development & Fixes thread
« Reply #1672 on: July 09, 2019, 04:51:38 AM »
FB fix news / work in progress:

Xexex, finally fixed the line 0-6 scrolling issue bug, which is apparent in level 3 and the game's ending.  It's hardly noticeable - but something that bothered me and was quite a challenge to fix, too!  I won't even go into how many attempts were made over the past few years to try to fix it...  :P

Hiscore System,
The cpu interface to the highscore system has been reworked, big thanks to iq_132!  This will make the highscore system about 1000x more reliable in the longrun.

I will post a new exe after I am confident that all of the little "quirks" have been worked out.

best regards,
- dink

Thank you!!!

It's possible to have support for the bloxeedc (Bloxeed in english) rom? I suppose the driver is the same as bloxeed... ;)

Offline Bad Dude

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Re: dink's FBA Development & Fixes thread
« Reply #1673 on: July 09, 2019, 07:47:03 AM »
FB fix news / work in progress:

Xexex, finally fixed the line 0-6 scrolling issue bug, which is apparent in level 3 and the game's ending.  It's hardly noticeable - but something that bothered me and was quite a challenge to fix, too!  I won't even go into how many attempts were made over the past few years to try to fix it...  :P

Hiscore System,
The cpu interface to the highscore system has been reworked, big thanks to iq_132!  This will make the highscore system about 1000x more reliable in the longrun.

I will post a new exe after I am confident that all of the little "quirks" have been worked out.

best regards,
- dink

I'll put some gif to comemorate that, but dink edited my last post, so... is better not.
Hey dear Dink  :cool: Here's the attachment that you request from me! I'm using the "small faint RGB mask"
Thank you, god bless!
« Last Edit: July 09, 2019, 07:51:58 AM by Bad Dude »

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #1674 on: July 09, 2019, 08:53:03 AM »
Thank you!!!

It's possible to have support for the bloxeedc (Bloxeed in english) rom? I suppose the driver is the same as bloxeed... ;)

You suppose wrongly :) The game you speak of runs on Sega System C hardware totally different driver.

Offline fastpop72

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Re: dink's FBA Development & Fixes thread
« Reply #1675 on: July 09, 2019, 05:14:55 PM »
You suppose wrongly :) The game you speak of runs on Sega System C hardware totally different driver.

Same game and different hardware!!  :confused:
Tricky!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1676 on: July 10, 2019, 09:14:16 AM »
Missing gfx layer added to GIJOE:
old vs. new

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1677 on: July 10, 2019, 03:21:09 PM »
Excellent work! ;)

Offline Arcadez

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Re: dink's FBN Development & Fixes thread
« Reply #1678 on: July 11, 2019, 09:02:18 AM »
@dink good job bigman!!, although looking at pic two you'd be forgiven for thinking it was actually correct beforehand.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1679 on: July 12, 2019, 01:04:48 AM »
Thanks guys!!
Thanks to gab75 for finding issues, now its almost impossible to tell the difference between emulation and pcb! (there's one scene left when the ending explosion fades out where you can tell..  I shall work on that tomorrow though.)

Thanks to iq_132 for help with simplifiying some ugly code :)

best regards,
- dink