Author Topic: dink's FBN Development & Fixes thread  (Read 1326461 times)

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2655 on: January 10, 2024, 01:22:40 AM »
Yes, of course! The only problem is that we didn't know about this version with sound exists :)

I might be wrong/not remember... in any case, the original/prototype game hasn't the sound, the sound/music has been added in the PS4/Switch versions and it's generated directly using the new hardwares and not with a "emulation"...

Offline moon_walker

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Re: dink's FBN Development & Fixes thread
« Reply #2656 on: January 10, 2024, 02:33:16 AM »
Hi moon_walker,
just grab the update from the WIP builds place and you'll be able to play it (with sound)

https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,
- dink

Wow, you have already taken care of it. Thanks!

i'm very impressed that Clockwork Aquario with sound was emulated.
Thank you so much for making this happen.
Is also used on Retroarch, so I have more fun waiting for libretro core updates.

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2657 on: January 10, 2024, 03:21:18 AM »
I might be wrong/not remember... in any case, the original/prototype game hasn't the sound, the sound/music has been added in the PS4/Switch versions and it's generated directly using the new hardwares and not with a "emulation"...

I'm confused about this. The newest FBNeo still says the game is a prototype. So the latest prototype version from ~30 years ago had no sound, but someone managed to rip the sound from the finalized version published by Strictly Limited Games in 2021, and add it back to the prototype? Then again, I could not find an extensive list of changes made by SLG, so maybe they didn't change the game all that much.

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2658 on: January 10, 2024, 04:55:22 AM »
I'm confused about this. The newest FBNeo still says the game is a prototype. So the latest prototype version from ~30 years ago had no sound, but someone managed to rip the sound from the finalized version published by Strictly Limited Games in 2021, and add it back to the prototype? Then again, I could not find an extensive list of changes made by SLG, so maybe they didn't change the game all that much.

The game is a prototype because it was never released on cabinet.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2659 on: January 10, 2024, 09:34:00 AM »
Stifu,
the comments on the video says that the hacker (Apocalypse) sampled the sounds and converted to the system18-style format, that's a lot of work :)  Well, I was also planning on doing this, but they beat me to it.

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2660 on: January 10, 2024, 10:10:43 AM »
Thanks for the explanation. So the finalized game does not actually use an arcade ROM internally, and can only run on modern systems. Then its audio was ripped and backported to the old prototype.

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2661 on: January 10, 2024, 10:45:31 AM »
So the finalized game does not actually use an arcade ROM internally, and can only run on modern systems.

I believe the prototype was extracted from the commercialized game if that's the one you meant by "finalized".

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2662 on: January 10, 2024, 12:27:25 PM »
I believe the prototype was extracted from the commercialized game if that's the one you meant by "finalized".

Some source claims "Thankfully Inin Games obtained the almost finished code, restored the game and finished off the rough edges for release.", which is what I meant by "finalized". But I could not find a clear list of what they actually did.

Offline TaiToaplan

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Re: dink's FBN Development & Fixes thread
« Reply #2663 on: January 10, 2024, 03:41:49 PM »
Please add support for Looptris Plus: https://www.patreon.com/posts/looptris-plus-76333387

Offline barbudreadmon

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Offline TaiToaplan

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Re: dink's FBN Development & Fixes thread
« Reply #2665 on: January 11, 2024, 02:33:42 AM »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2666 on: January 11, 2024, 10:10:57 AM »
I've also added support for Looptris Plus Neo CD, it'll be added among some other Neo CD fixes

Here's a fixed Looptris Plus NeoGeo CD Image (link won't last forever).  The original .cue file is a little malformed..

https://files.catbox.moe/4k9ckk.zip
https://easyupload.io/7cwbxe (alternate)

best regards,
- dink

Offline Voljega

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Re: dink's FBN Development & Fixes thread
« Reply #2667 on: January 14, 2024, 10:15:55 AM »
Hi moon_walker,
just grab the update from the WIP builds place and you'll be able to play it (with sound)

https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,
- dink

what's the name of the rom file with sound ?

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2668 on: January 14, 2024, 08:58:36 PM »
what's the name of the rom file with sound ?

"aquario.zip"

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2669 on: January 15, 2024, 08:49:24 PM »
On fixing some UI things...
Fixed: broken palette viewer w/desktop enlargement (dpi size)
« Last Edit: January 17, 2024, 10:16:20 AM by dink »