Author Topic: dink's FBN Development & Fixes thread  (Read 1652694 times)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2850 on: May 11, 2025, 11:30:58 PM »
Hi dink, you're welcome  :biggrin:

Don't worry, it's not a request. It's just a way to show how I play in other emulators when a game is not emulated in FBN.

Currently as the emulator is (FBN), with the graphics options it gives us is fine.

At the end I always play with the blitter "DirectX9 Alt (directX Graphics 9)" because with this blitter the cpu oscillates between 8%, 13% and 24% (depending on the game) and with "Enhanced (direct3D 7)" the cpu is at 50% (it doesn't go down or up from there).

Thanks for your time, best regards  :smilie:
« Last Edit: May 12, 2025, 12:00:00 AM by Pelucon8 »

Offline TNTRafael

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Re: dink's FBN Development & Fixes thread
« Reply #2851 on: May 13, 2025, 08:02:50 PM »
Hi Dink

Are there plans to add support for PGM2?

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2852 on: May 16, 2025, 09:42:14 AM »
Hi Dink

Are there plans to add support for PGM2?

It would be nice, but, no plans yet

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2853 on: May 16, 2025, 09:42:49 AM »
Who took off my -1 karma?

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2854 on: May 16, 2025, 02:19:10 PM »
Maybe that's something journalized that can disappear over time ?

Offline JacKc

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Re: dink's FBN Development & Fixes thread
« Reply #2855 on: May 16, 2025, 04:37:41 PM »
Who took off my -1 karma?

Probably me... Can't remeber when but not justifed for me when +496/-1.. But if needed can add again -1 to your karma  :biggrin:


Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2856 on: May 17, 2025, 02:15:57 AM »
Please JacKc, let's keep it real :)

Offline JacKc

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Re: dink's FBN Development & Fixes thread
« Reply #2857 on: May 18, 2025, 09:45:08 AM »
Done :wink:


Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2858 on: May 19, 2025, 11:40:54 AM »
JacKc :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2859 on: May 19, 2025, 11:42:39 AM »
Hi guys,
Just some small stuff:

Fixed Andro Dunos on NeoGeo CD [barbudreadmon]

Fixed a protection check fail in ZX Spectrum with 1942's tzx dumps
And another issue with Yie Ar Kung FU


best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2860 on: May 19, 2025, 02:51:39 PM »
Thanks! :)
Now your Karma is a remarkable +500... with a small "dark side" (-1)  :biggrin:

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2861 on: May 20, 2025, 09:48:32 PM »
A question, how to load a snes game?

Do you need a special rom exclusive for this emulator?

I ask this question because no matter how hard I try, it never loads a game.

I have tried placing a rom of the snes9x, both compressed and uncompressed (SMC file) with the correct name of the rom (according to the list of snes that is seen in FBN) in the Roms/Snes folder but it doesn't load any.

Does it occupy some other format?

Regards

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2862 on: May 21, 2025, 01:17:38 AM »
Pelucon8,
Do you have clrmamepro?  Have fbneo generate the .dat for snes, load this dat in clrmamepro & point it at your snes rom collection, it'll create the romsets for fbneo, which go in roms/snes

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2863 on: May 21, 2025, 08:53:55 PM »
Pelucon8,
Do you have clrmamepro?  Have fbneo generate the .dat for snes, load this dat in clrmamepro & point it at your snes rom collection, it'll create the romsets for fbneo, which go in roms/snes

best regards,
- dink

The truth is that I have never used this program. I'm not a complete ROMset guy, I'm more of a small collection of games from each emulator I have.

I thought it would be to arrive and put a snes game in its respective folder and already, as is done with the arcade games of this emulator.

I understand (maybe I'm wrong) that clrmamepro is used with full ROMsets and not with small collections (I have about 80 snes games) or at least that's what I've read when you have to update roms and that kind of stuff.

Now if it can be used with small collections of games, I will try to do what you tell me.

Greetings.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2864 on: May 22, 2025, 01:17:20 AM »
Pelucon8,
well, personally: I don't mess with dat files, it's too much effort, but I just download the romsets from respectable places.
well, see my answer via PM ;)