Hpman ( https://x.com/The_Hpman ) is working to emulate the soundchip-tracker
that's in Paprium. When he's successful, we won't need the samples 
I know most of the games from our era that we love and play are usually a few megs (at most).
Try this for context, some stupid 3d sh*t that my friend plays needs an update every few days.
The update is usually 60gigs in size. And he has to wait for the update to complete or it won't
let him play.......
Now imagine getting off work, or have very little time to enjoy a game, and you go to play,
but the damn machine wants you to wait for the third 60gig update this week.
XD
best regards,
- dink
Ah, great. I didn't know that about ?Hpman?, cool.
I liked your example, in fact it has happened to me in some current pc games (a powerful pc I have for it) and in some ps5 game.
The issue of paprium samples amazes me more than anything because of the size for a genesis game.

In any case it doesn't bother me, with the current internet connections (at least mine) downloading 2 gigabytes takes me little more than 1 minute and a half.
It's not like in 1998 or 2000, when internet connections at that time (at least in my country) were slow and expensive, and downloading a pack of games like king of fighter 2000 (about 77,8 MB) or games of 600 MB or more, took hours or you had to leave the pc on all night... and you had to be lucky that the power didn't go out because if it went out you had to start all over again.

A pleasure as always to read you, dink
