Author Topic: FB Neo Bugs Reports  (Read 158883 times)

Online dink

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Re: FB Neo Bugs Reports
« Reply #480 on: March 27, 2021, 11:37:16 PM »
Sometimes roms?s icons dont load correctly
I must click on another game and return to see right icon.
In this case, ssf2xj.ico exists on support/icons folder.

sometimes system doesn't have enough gdi handles to load too many icons.  Did you try to increase per process gdi handle quota?

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #481 on: March 28, 2021, 11:25:08 AM »
Emeraldia (emeralda & emeraldaja) garbled logo..



The romset emeraldaj is not affected...

PS: @dink THANK YOU for fixing the na1 background color!! I will test the driver extensively now...

Online dink

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Re: FB Neo Bugs Reports
« Reply #482 on: March 28, 2021, 11:49:15 AM »
You're welcome.
I know about emeralda, but don't understand yet how to fix it. 

best regards,
- dink

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #483 on: March 28, 2021, 12:49:06 PM »
Great Sluggers (gslgr94u) missing faded selection bar (see pics).

In FBNeo:


In Mame:


Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #484 on: March 28, 2021, 02:29:44 PM »
J-League Soccer V-Shoot (vshoot) little pixel garbage in upper-left corner.





Same in Mame.

Online dink

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Re: FB Neo Bugs Reports
« Reply #485 on: March 28, 2021, 11:15:00 PM »
Hi fastpop72,
Sprite shadowing over tilemap function added to namconb1/2, this fixes the selection on gslgr94u.  Thanks for your bug report!

best regards,
- dink

Offline Osso

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Re: FB Neo Bugs Reports
« Reply #486 on: March 29, 2021, 02:33:58 AM »
Hi,
FWIW MAME isn't handling gslgr94u correctly. There are screenshots on how it should really look here: https://mametesters.org/view.php?id=3161
Nice work adding this system to FBNeo!

Online dink

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Re: FB Neo Bugs Reports
« Reply #487 on: March 29, 2021, 10:38:16 AM »
Hi Osso,
To get that effect, and also to get the proper colors in sws97 also (to be like PCB), the shadow/highlight palette entry for 0xffe (c355) needs to be either 0x800 or 0x1800.  At first I thought this was configured somewhere, the only likely candidate being 3rd word of spriteram (0x0180 gslgr94u, sws97), but j-league contradicts.
Maybe it's just as simple as configuring the shadow offset to 0x800 for nb1?

best regards,
- dink

Offline Osso

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Re: FB Neo Bugs Reports
« Reply #488 on: March 29, 2021, 12:06:46 PM »
Wow, this was quick!
I'm not the right person to discuss this with, as I have very limited technical knowledge. I took the liberty to link you post in the MAMETesters bug.
Thanks for looking into this :)

Online dink

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Re: FB Neo Bugs Reports
« Reply #489 on: March 29, 2021, 08:11:51 PM »
Osso,
thanks :)

Online matchew64

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Re: FB Neo Bugs Reports
« Reply #490 on: March 31, 2021, 02:19:40 PM »
Retroarch, Win10

battlane

Final "boss" missing graphics, green bar on right edge

Online dink

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Re: FB Neo Bugs Reports
« Reply #491 on: March 31, 2021, 11:36:17 PM »
Hi matchew64,
thanks for the bug report - the problem has been solved :)

best regards,
- dink

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #492 on: April 08, 2021, 10:21:23 PM »
@Dink - The cheat dat won't work with the Midway titles for e.g. the Mortal kombat games and T2 arcade etc ?
« Last Edit: April 08, 2021, 10:40:33 PM by the_maq »

Online matchew64

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Re: FB Neo Bugs Reports
« Reply #493 on: April 08, 2021, 11:16:22 PM »
RetroArch, Win10 (also present in stand-alone fbneo)

baraduke

menu prizes during "lottery" are slightly offset.

mame posted for reference.
« Last Edit: April 08, 2021, 11:20:04 PM by matchew64 »

Online dink

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Re: FB Neo Bugs Reports
« Reply #494 on: April 09, 2021, 09:54:55 AM »
matchew64, thanks - problem solved :)