Even if gab is satisfied, for me this explanation rises new questions:
- what does this chip which seems to be not relevant for emulation really do?
- a mysterious chip would be ideal for copy protection, so why don't
they use this as a black box, put some values in and some other values come out and nobody knows how?
- i read this chapter about the vdp but your 50% rule does not really fit here, lets take an example:

this is a ghost in the hangar level, the background consists of 3 different colors,
let's look at grey (rgb 173,173,173), 50% darker 87/87/87 and 50% lighter 255/255/255 (it's more but this is already white)
the ghost has as dark grey 99/99/99 around him is a halo line this has 206/206/206
now we know that the genesis uses rgb-9 so 512 colors

we find here our background grey in the first line the second grey left from white (172/172/172 not being more papal than the pope himself)
we even find our desired 87/87/87, it's also in the first line the second grey right from the first black but in the whole color map there is no
99/99/99 as in the screenshot.
either fbn does something wrong or i misunderstood the functioning of the vdp, i thought it takes an other (darker/lighter) color out of the
9bit color universe for darkening and lightening and not generate a complete new color which is not nearly 50%
you can check the other colors - they just don't fit, neither in the color map nor to the 50% rule.
no, i did not change any gamma values in fbn, it's all default.
well, if i had the cartridge i would solder out this mct and would look what happens