So, as eye2eye wrote, there's an "incongruity" (related to the Megadrive RGB-9 palette)... from what I understand, basically there are two possibilities:
- in some specific cases, the FBN emulation alter the RGB values and loses the matching with the 9-bit RGB palette;
- the sprites of ghosts/wraiths don't use the Shadow/Highlight mode, but other features (obtained with the aid of MCT377 chip*).
*I would rule out "custom" software algorithms, they are computationally very expensive and, especially, they can't add "new colors" to the Megadrive palette.