Author Topic: FB Neo Bugs Reports  (Read 17355 times)

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #405 on: February 23, 2021, 10:46:44 PM »
the_maq,
Hi, I'm trying to rule out something here - I need you to record the crash again, this time using the option "Record from Power-On".

Thanks & best regards,
- dink
Round two....noticed a bit of a pattern going on here and i didn't pick up on it before, the game stalls during spideys leaping position as shown in the pic below (haven't checked yet with the rest of the gang) ??
« Last Edit: February 24, 2021, 07:17:17 PM by the_maq »

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #406 on: February 24, 2021, 03:07:25 AM »
Final burn neo is now used for fightcade2 and redgppo (for fighting games and coop experience), and people suffer from these inconveniences.

In the first place, we don't support software that use our code without respecting our license.

Also, i believe the issue with half-circle and keyboard is a fairly known one that doesn't only affect FBNeo : it's happening when opposites (left and right) are pressed at the same time during the move, something that's impossible on a standard controller. In FBNeo, if you do that, both directions are nullified, to avoid crashing pcb, i guess other softwares might be handling this differently.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #407 on: February 24, 2021, 10:33:35 AM »
the_maq,
please post you're config/games/spidman.ini and spidman.nv files, I think your config is different than mine, so the recording goes out of sync.

EDIT:
This is going to be a tough one to sort, so I need a bit of extra help tracking it down.
Could you also try to reproduce the crash with completely default settings?  for example, rename or move spidman.nv somewhere temporarily, then load fbn & start game & start a recording (from power on) and try to cause it to crash. 

best regards,
- dink
« Last Edit: February 24, 2021, 02:09:42 PM by dink »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #408 on: February 24, 2021, 02:12:58 PM »
the_maq,
Please disregard part of the previous post:
good news - I found the problem and a fix will be available shortly (~30 minutes after this is posted)

p.s. it would still be nice to get your spidman.nv and spidman.ini file, though, for testing

best regards,
- dink
« Last Edit: February 24, 2021, 02:18:42 PM by dink »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #409 on: February 24, 2021, 02:25:23 PM »
Plavil:
To help me figure out the problem, please get the latest fbneo exe from here:
https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/download/appveyor-build/fbn-win32-gcc.7z

Load up the game and then:
Game -> Replay -> Record Input
make sure [X] Record from Power On <- is checked

Now try to do several moves with half-circle using Keyboard
Close recording and do it again (a new recording, new game), but this time using joystick.

Post both recordings here and I will try to see where the problem is.

best regards,
- dink

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #410 on: February 24, 2021, 05:21:46 PM »
Plavil, did you check for ghosting ? (ghosting is when you press several keys on a keyboard and some don't get registered)
There is a tester at https://drakeirving.github.io/MultiKeyDisplay/

Typically, here, if i'm already pressing left and bottom, right won't be registered, do you have the same issue ? If so, maybe try using WASD for directions (they aren't affected by ghosting for me), i think lots of keyboard gamers are doing that.

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #411 on: February 24, 2021, 07:00:37 PM »
the_maq,
Please disregard part of the previous post:
good news - I found the problem and a fix will be available shortly (~30 minutes after this is posted)

p.s. it would still be nice to get your spidman.nv and spidman.ini file, though, for testing

best regards,
- dink
Had a busy day at work i just got back, but here we are..
« Last Edit: February 24, 2021, 07:31:41 PM by the_maq »

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #412 on: February 24, 2021, 08:27:54 PM »
Part of the background in Rad Rally for system 32 is not correctly displayed (mountain stage) will this be an easy fix ??
« Last Edit: February 24, 2021, 08:40:13 PM by the_maq »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #413 on: February 24, 2021, 09:08:17 PM »
the-maq,
regarding the S32 games: we've inherited a bunch of vdp bugs on this one, I'm afraid.  Unlike Konami or some other vdp's that I've fixed in the past, this is a very wild and untamed beast.  I spent a couple days just on that one, and every time it came with contradictory results - fixing the select screen would break later parts of the game.  I've marked all the games with little gfx issues in the game notes, but, if you find anything else please post it, because it could be something that could be fixed - and of course, its always good to have a log of the issues.

So far these are known:
Jurassic Park: continue screen (after death) is sometimes covered up depending on the scene
TitleFight, Dark Edge: background issues


best regards,
- dink

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #414 on: February 24, 2021, 10:45:09 PM »
A lot of those S32 bugs have been in the MAME drivers for years so I've come to accept them.

Offline geese howard

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Re: FB Neo Bugs Reports
« Reply #415 on: February 25, 2021, 09:17:55 AM »
the-maq,
regarding the S32 games: we've inherited a bunch of vdp bugs on this one...

Is it based on MAME source code?

Offline dink

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Re: FB Neo Bugs Reports
« Reply #416 on: February 25, 2021, 01:00:01 PM »
geese howard, the vdp is

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #417 on: February 25, 2021, 01:07:54 PM »
the-maq,
regarding the S32 games: we've inherited a bunch of vdp bugs on this one, I'm afraid.  Unlike Konami or some other vdp's that I've fixed in the past, this is a very wild and untamed beast.  I spent a couple days just on that one, and every time it came with contradictory results - fixing the select screen would break later parts of the game.  I've marked all the games with little gfx issues in the game notes, but, if you find anything else please post it, because it could be something that could be fixed - and of course, its always good to have a log of the issues.

So far these are known:
Jurassic Park: continue screen (after death) is sometimes covered up depending on the scene
TitleFight, Dark Edge: background issues


best regards,
- dink
No problem, I'll keep a lookout and I appreciate all that you and the rest of the team have done so far. :cool:
« Last Edit: February 25, 2021, 07:00:07 PM by the_maq »

Offline geese howard

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Re: FB Neo Bugs Reports
« Reply #418 on: February 25, 2021, 03:45:07 PM »
it seems that golden axe system 32 dont respect window limits. Can you see half monster in the bottom of screen?
I?m using quadruple size.



https://ibb.co/V3qFjH5



Edit: Same mame

I dont remember how arcade was....
« Last Edit: February 25, 2021, 04:14:53 PM by geese howard »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #419 on: February 27, 2021, 09:01:14 AM »
geese howard, it's normal