Author Topic: CPS-3 WIP by Andreas Naive  (Read 9078 times)

Offline CaptainCPS

  • FBA Dev
  • ******
  • Posts: 1513
  • Karma: +126/-0
  • FB Alpha Team
    • CaptainCPS's Home
Re: CPS-3 WIP by Andreas Naive
« Reply #15 on: June 22, 2007, 01:50:12 AM »
Im setting up an environment to compile the latest MAME 116u2 + the latest Haze code with CPS3 Sprite Zoom implemented, if I succeed compiling it I will post the binary here so you guys can try it too ^^

Btw, its not like I will be working with MAME now, its just that this CPS3 dev is pretty cool and exciting  :biggrin:

SeeYaa!
 :biggrin:

Offline iq_132

  • Administrator
  • *****
  • Posts: 3586
  • Karma: +385/-0
  • What's a pac?
    • NeoSource
Re: CPS-3 WIP by Andreas Naive
« Reply #16 on: June 22, 2007, 03:13:34 AM »
Haze updated his source again in the comments.  Colors are pretty much fix0r'd


Offline CaptainCPS

  • FBA Dev
  • ******
  • Posts: 1513
  • Karma: +126/-0
  • FB Alpha Team
    • CaptainCPS's Home
Re: CPS-3 WIP by Andreas Naive
« Reply #17 on: June 22, 2007, 04:08:42 AM »
Haze updated his source again in the comments.  Colors are pretty much fix0r'd

Yeah, and MAME32 was updated with it too  :p, man and I was doing all that compilation stuff lol , well at least I have the environment again to build MAME, that btw is not doing the win32GUI build like its supposed only the normal binary that is run in console mode. Right now for me thats enough since I did a batch file to run the games more easy  :smilie:

And I think that in the final release they should disable the requirement of CHD (had to get them at last moment -__-), I think its not really needed because ElSemi emu run the games without them, but well I dont know what's the most accurate or correct method .

SeeYaa!
 :biggrin: