Author Topic: MAME 0.121u4  (Read 2627 times)

Offline CaptainCPS

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MAME 0.121u4
« on: December 13, 2007, 11:23:19 AM »
MAME 0.121u4

This release comes with the promotion of Mortal Kombat 4 from not working status and lot of updates to the Midway Zeus.

Quote from: MAMEDEV.ORG
A new update to MAME 0.121 has been posted. With this update we now have support for a number of new and rare Namco System 12 games (not all working), some nice new SCSP updates, improved Star Wars accuracy, and a mostly working Mortal Kombat 4. We’re nearing the end of the 0.122 development cycle, so be sure to report any significant bugs over at MAMETesters. Thanks!

Here you have the What's New so you can check other details and improvements.  :smilie:

Quote from: whatsnew_0121u4.txt
0.121u4
-------


MAMETesters Bugs Fixed
----------------------
namcos22.c_0121u1red [Aaron Giles]



Source Changes
--------------
Added new option -update_in_pause which enables updating the screen
bitmap while the game is paused. This is useful for debuggin in
some scenarios (and gets in the way in others). [Olivier Galibert]

Added new VIDEO_TYPE_NONE to indicate that there is no screen, and
fixed internal UI displays to ignore resolution parameters if it is
specified. [Dirk Best]

Added missing consts to the files in the emu, lib, and osd
directories. [Atari Ace]

Updated drivers to use const structs and arrays where possible.
[Atari Ace]

shisen improvements: [Sonikos]
 - added dips location
 - added dips condition
 - remove fake dips coinage
 - fix tow dips in matchit

Updated inputs in qrouka to support the 3rd and 4th stick. [Sonikos]

Fixed crash in mngwrite if the game does not have a palette.
[Nathan Woods]

SCSP updates: [kingshriek]
 - Added effect-in mixer
 - Added DSP floating-point support
 - Added bounds check to the DECAY1 EG output
 - Fixed the saw PLFO waveform
 - Fixed loop points so loops no longer go out of tune/include
    garbage samples

Fixed missing profiler call in video.c. [Christophe Jaillet]

Implemented status flag in Star Wars matrix processor, which affects
gameplay speed. [Mathis Rosenhauer]

Changed M37710 CPU to use the CPU clock for its internal timer rather
than a hard-coded value. Fixes tempo in Namco NA-1 games.
[Phillip Bennett]

Fixed accidentally included change that allowed MAME to run in
windowed mode if switchres was off. [Aaron Giles]

Midway Zeus improvements: [Aaron Giles]
 * Cleaned up video code, removed unnecessary math
 * Added bilinear filtering
 * Removed perspective correction
 * Added proper video timing configuration
 * Added lightgun support to invasn
 * Increased resolution on fixed point math to prevent overflows
 * Fixed texture addresses to only count even rows
 * Added missing U/V scale factors
 * Added solid polygon rendering support
 * Fixed screen clear trigger
 * Implemented fade out effect
 * Added Z offsets
 * Added support for splitting model commands
 * Hooked up FIFO empty IRQ to make invasn work nicely
 * Correct PIC values for invasn
 * Implemented per-quad texture offsets
 * Hooked up writes to registers during model data processing



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mortal Kombat 4 [Aaron Giles]
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition
   [R. Belmont, smf, Guru]
Super World Stadium '98 [R. Belmont, smf, Guru]



New clones added
----------------
Trivia Master (set 3) [Eric Marks]



New games marked as GAME_NOT_WORKING
------------------------------------
Kaiun Quiz [R. Belmont, smf, Guru]
Super World Stadium 2000 [R. Belmont, smf, Guru]


Check it out right here:

http://www.mamedev.org

SeeYaa!
 :biggrin: