Author Topic: What I've been working on (iq_132's work in progress)  (Read 394693 times)

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1425 on: November 14, 2018, 10:30:44 AM »
Erf, Street Fighter The movie... iirc the arcade version is trash (the PSX/Saturn version was a complete revamp and "kinda" better). I'm not familiar with the other titles.

Nice work anyway ;).
I owned the Saturn version for a while. It is a raging dumpster fire of a game, but I've got some fond memories of it nonetheless. :) Additionally, this will get some of the golden tee games added and force me to port a Via controller core.


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1426 on: November 14, 2018, 06:24:04 PM »
I owned the Saturn version for a while. It is a raging dumpster fire of a game, but I've got some fond memories of it nonetheless. :) Additionally, this will get some of the golden tee games added and force me to port a Via controller core.

Detroit is famous for raging dumpster fires :)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1427 on: November 15, 2018, 01:00:43 AM »
Today's WIP :)

Wow! Blood Storm, NFL Hard Yardage, Street Fighter the Movie and Time Killers... the Incredible Technologies 32 bit hardware is coming on FBA ! :)

Offline Bad Dude

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Re: What I've been working on (iq_132's work in progress)
« Reply #1428 on: November 27, 2018, 07:12:58 AM »
Erf, Street Fighter The movie... iirc the arcade version is trash (the PSX/Saturn version was a complete revamp and "kinda" better). I'm not familiar with the other titles.

Nice work anyway ;).

Hah! I prefer the arcade version, for sure! it's a good game in my humble opinion. I don't know why peaple say it's not.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1429 on: November 27, 2018, 07:19:25 AM »
And now the colors are right in Street Fighter, The Movie.  :)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1430 on: November 27, 2018, 12:32:48 PM »
Hah! I prefer the arcade version, for sure! it's a good game in my humble opinion. I don't know why peaple say it's not.

I agree with you, the console versions (PSX/Saturn) have better full motion videos sequences and the fighters' shadows are translucent, but the arcade version has (very) better animations! ;)

Offline barbudreadmon

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Re: What I've been working on (iq_132's work in progress)
« Reply #1431 on: November 27, 2018, 01:42:01 PM »
Hah! I prefer the arcade version, for sure! it's a good game in my humble opinion. I don't know why peaple say it's not.
Personally i prefer the gameplay in the console version.

Offline Bad Dude

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Re: What I've been working on (iq_132's work in progress)
« Reply #1432 on: November 28, 2018, 06:51:03 PM »
I agree with you, the console versions (PSX/Saturn) have better full motion videos sequences and the fighters' shadows are translucent, but the arcade version has (very) better animations! ;)

Yeah, and the sprites are more defined. 

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1433 on: February 23, 2019, 02:01:04 AM »
Another porting by iq_132 (with help from dink)... thanks guys! :)

Taito's Gun Buster (probably the first light gun shooter game to feature "free-roaming" FPS gameplay)... ;)
« Last Edit: February 23, 2019, 02:06:11 AM by Gab75 »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1434 on: February 27, 2019, 02:27:05 AM »
Here are a few from the newly ported Qix driver


Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1435 on: February 27, 2019, 05:12:04 AM »
Thanks a lot! :) Qix is real classic... the first of its kind... moreover every new addition is ever a good news! ;)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1436 on: February 27, 2019, 07:58:02 AM »
Yea!! Another awesome classic (Qix and Zookeeper!) :D
Awesome work IQ_132!!

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1437 on: March 07, 2019, 01:14:35 AM »
Hereunder other snapshots of Taito's "Qix hardware" games... a big thanks to iq_132 (and dink for your help) ! :)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1438 on: March 07, 2019, 10:39:48 AM »
Hereunder some snapshots of Slither (other Taito's Qix hw game)... as usual, a big thanks to iq_132 (and dink for your help) ! ;)

In some cases the first time that you run Slither, the game goes in service mode and it returns a "CMOS Invalid" message (as you can see in attached snapshot). To solve the trouble it's enough:
1) press player 1 (start) to load defaults;
2) then press player 2 (start) to save.

In Slither the trackball down and right movements are half-cycle compared to up and left.  So moving down or right is twice as fast as moving up or left (this issue is present in MAME too - the game would require a custom trackball code).

PS: all tech infos are courtesy of dink! :)

Offline Bad Dude

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Re: What I've been working on (iq_132's work in progress)
« Reply #1439 on: March 08, 2019, 07:31:05 AM »
Very nice! Luv too see all the progress!  :wink: