Author Topic: What I've been working on (iq_132's work in progress)  (Read 989435 times)

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #150 on: May 21, 2009, 03:22:33 PM »
Thanks to the wonderful Mr. Harris, all of the games that use a k053260 (simpsons, parodius, and roller games [and vendetta/escape kids]) now have good, working sound. :)


Offline Huggybaby

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Re: What I've been working on (iq_132's work in progress)
« Reply #151 on: May 21, 2009, 03:29:24 PM »
That's great, thanks iq_132 and Mr. Harris.

iq_132, since Kangaroo is so highly enjoyed by you, then I promise to play it with the next release to see what I've been missing.  :biggrin:

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #152 on: May 22, 2009, 03:34:14 AM »
Please do. :)

Btw, added Vendetta and Escape Kids -- the last two working games using the Konami Custom CPU. :)


Offline kenshiro

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Re: What I've been working on (iq_132's work in progress)
« Reply #153 on: May 22, 2009, 06:15:24 AM »
I looooove Vendetta, that's pretty good game! Have a try with the uncensored Asia version! :biggrin:
« Last Edit: May 22, 2009, 09:18:56 AM by kenshiro »

Offline Barry Harris

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Re: What I've been working on (iq_132's work in progress)
« Reply #154 on: May 22, 2009, 06:57:10 AM »
Please do. :)

Btw, added Vendetta and Escape Kids -- the last two working games using the Konami Custom CPU. :)

How well does Chequered Flag work in MAME?
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #155 on: May 22, 2009, 09:46:07 AM »
That's a good question.  Going by the notes in the source, the missing protection seems to cause a variety of funky problems. I haven't checked it out further than that.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #156 on: May 22, 2009, 05:11:48 PM »
So I started looking at some old drivers that crapped out on doze...

Of course, the first one I tried out works!


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #157 on: May 24, 2009, 05:38:22 AM »
I modified my eeprom code just a bit more, it's almost completely compatible with old code now (same function names, etc). :)

I also went back and looked at Twin Brats (on Steel Force / Mighty Warriors hardware) and fixed a few stupid mistakes and modified the eeprom writes.

Lastly, I went back and fixed the sprite shadow mirroring making the Simpsons' shadows work correctly.
« Last Edit: May 24, 2009, 05:44:09 AM by iq_132 »


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #158 on: June 03, 2009, 12:56:53 AM »
Instead of fixing bugs (or better yet, doing homework), I went ahead and added blended shadows to some of the konami sprite chips. :) 
It needs priorities implemented properly for it to work well with simpsons, but it seems to work pretty well with X-Men. :)


Offline Lim-Dul

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Re: What I've been working on (iq_132's work in progress)
« Reply #159 on: June 04, 2009, 07:17:26 PM »
Coolio!
I still need to set my countdown timer till Ninja Baseball Bat Man becomes playable though. :-P

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #160 on: June 04, 2009, 07:43:44 PM »
All of the m92 games use almost identical hardware.  It's really just a matter of  getting the sound set up properly and loading the roms.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #161 on: June 05, 2009, 03:26:23 AM »
Spent way too much time on getting these up and fast. The sprite routines still need optimized, save states hooked up, and general cleanup, and it should be good to go. :)


Offline Lim-Dul

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Re: What I've been working on (iq_132's work in progress)
« Reply #162 on: June 05, 2009, 07:56:42 PM »
All of the m92 games use almost identical hardware.  It's really just a matter of  getting the sound set up properly and loading the roms.
Awesome, so that actually means that m92 emulation is on the horizon? Or do you mean that I should do something with the emu on my part - the ROM sure doesn't load in FBA.

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #163 on: June 05, 2009, 09:01:37 PM »
Awesome, so that actually means that m92 emulation is on the horizon? Or do you mean that I should do something with the emu on my part - the ROM sure doesn't load in FBA.
No lol sorry. There is a somewhat preliminary m92 driver in fba already.  I've modified it to load the roms and init, so I can get Ninja Baseball Bat Man to show the "winners don't do drugs" screen, but it locks up there. Seems the IRQ stuff isn't quite right.

*edit*
Oop! Just saw this on maws...
Quote
0.36b6: Bryan McPhail added Ninja Baseball Batman (Irem 1993) (Testdriver) and clone Yakyuu Kakutou League-Man (Japan). Very picky about interrupts. Doesn't work!
« Last Edit: June 05, 2009, 09:10:55 PM by iq_132 »


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #164 on: June 06, 2009, 04:17:06 AM »
Barry went ahead and added the funky seibu sound to my Toki driver. :)
With a bit of work, I also hooked it up to blood brothers and Sky Smasher. :)

Because of that, both are now working just fine. :)
« Last Edit: June 06, 2009, 04:25:06 AM by iq_132 »