Author Topic: What I've been working on (iq_132's work in progress)  (Read 485762 times)

Offline Neville

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Re: What I've been working on (iq_132's work in progress)
« Reply #1515 on: June 04, 2020, 06:54:13 PM »
Lovely. Both "Hot Chase" and "WEC Le Mans" are emulated by MAME, but the controls suck.

amstrad, not interested ...

As a former Amstrad CPC user, I protest. However, I understand FB Neo is not going to emulate every console and computer out there.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1516 on: June 26, 2020, 10:35:53 PM »
Neville, did you have a chance to try our Hot Chase and WEC Lemans emulation?
A lot of extra effort went into:
Making steering nice (this took many days of fine tuning to get right)
Making WEC Lemans as accurate to PCB as possible

best regards,
- dink

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1517 on: June 26, 2020, 10:41:13 PM »
Mag Max completes our Nichibutsu Arcade collection!
(note: not counting the hundreds of mahjong they did in their later years...)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1518 on: June 27, 2020, 04:46:02 AM »
Making steering nice (this took many days of fine tuning to get right)

The steering input works very well (in my opinion the best setting for the "analog sensitivity" is 82-85%)

Making WEC Lemans as accurate to PCB as possible

The wheels animation and brake lights (of player car) are "fully operative" during the gameplay! ;)

Offline Neville

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Re: What I've been working on (iq_132's work in progress)
« Reply #1519 on: June 27, 2020, 09:29:12 AM »
Neville, did you have a chance to try our Hot Chase and WEC Lemans emulation?
A lot of extra effort went into:
Making steering nice (this took many days of fine tuning to get right)
Making WEC Lemans as accurate to PCB as possible

best regards,
- dink

Thanks for asking. "WEC Le Mans" is indeed extremely nice, much better than in MAME. "Hot Chase" is a bit worse, but it could be the game's fault. It is certainly far more responsive than in MAME.
« Last Edit: July 01, 2020, 10:02:12 AM by Neville »

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1520 on: June 27, 2020, 11:45:44 PM »
thanks for your feedback, Neville and Gab75 :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1521 on: June 27, 2020, 11:47:54 PM »
iq_132 simulated the protection for Photo Y2K II (py2k2) on PGM HW, making the game fully playable :)

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1522 on: June 29, 2020, 09:08:58 AM »
iq_132 simulated the protection for Photo Y2K II (py2k2) on PGM HW, making the game fully playable :)

Very Impressive!!

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1523 on: June 29, 2020, 09:13:04 AM »
Neville, did you have a chance to try our Hot Chase and WEC Lemans emulation?
A lot of extra effort went into:
Making steering nice (this took many days of fine tuning to get right)
Making WEC Lemans as accurate to PCB as possible

best regards,
- dink

Some nice work there, now that FBN supports Wec Le Mans it is worth mentioning that Hyper Crash uses the same steering wheel inputs
as an alternative control method, you might want to look at porting the selected_ip code across to d_nemesis.cpp sometime as it really does
improve the controls.
« Last Edit: June 29, 2020, 09:28:42 AM by Arcadez »

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1524 on: June 29, 2020, 10:39:59 AM »
Arcadez thanks for the heads up, buddy! :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1525 on: June 29, 2020, 10:41:01 AM »
Photo Y2K 2:  It turns out the protection was slightly more advanced - but last night a solution was found, and I played all the way to the end to test it - though, we need to do some more testing because the game is somewhat random.

best regards,
- dink

Offline the_maq

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The sega system 32 for fba
« Reply #1526 on: June 29, 2020, 11:38:09 PM »
Greetings Mr dink when will you add the sega system 32 drivers to fba? Rad rally on mame is okay but the mountain stage has corrupted graphics if you get the time do ckeck it out on any mame version as you please the bug has been there since day one as far as i can remember just don't know why the mame devs haven't bothered fixing it??? beats me..!!
« Last Edit: June 29, 2020, 11:57:30 PM by the_maq »

Offline the_maq

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Konami related bugs for 2d arcade side scrollers
« Reply #1527 on: June 29, 2020, 11:45:26 PM »
How u doing Mr dink just to let u know there's a bug issue with turtles in time arcade version by konami on the fba emulator when the foot clan enemies explode there's a couple of horizontal sprite gaps in the explosion which don't happen on the real arcade board and there is also a similar problem with the simpsons arcade when u blow up the ballon in the bonus stage u can see the horizontal sprite gap on homer and bart and vertical sprite gaps on the fire balls in the intro for bucky 'o' hare arcade when bucky's ship is attacked only in the intro that is... so will this be an easy fix? I'm really hoping you will address these issues..and btw Great job on fixing G.I. joe and metamorphic force they play flawlessly.
« Last Edit: June 29, 2020, 11:53:21 PM by the_maq »

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1528 on: June 30, 2020, 02:55:47 AM »
iq_132 simulated the protection for Photo Y2K II (py2k2) on PGM HW, making the game fully playable :)

Excellent work guys! I played all 40 stages without any problem! :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1529 on: June 30, 2020, 07:03:44 PM »
Thanks Gab75, that was a big help - since the game has a bit of randomness to it, we had to do at least 2 plays to be sure :)

best regards,
- dink