Author Topic: dink's FBN Development & Fixes thread  (Read 1320577 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2565 on: April 02, 2023, 12:26:07 AM »
Konami Gradius-era HW megafix

Konami GT / RF2
So, was talking with a friend the other week, he was saying how great this game was in the 80's.  Over the years he's tried playing it in MAME & FB, but the game "controlls like absolute garbage".
I came up with a little fix for the steering, and would like to ask anyone interested in racing/driving games to check it out.  Getting around big turns can be tricky - downshifting & braking will help :)

Hyper Crash
Steering was also broken, but may need to go to the DIPs and click "[Defaults]" button & restart before it will work correctly.

Salamander
Music tempo was wrong -- oops!

Kitten Kaboodle / Nyan Panic
Slotmachine mini-game fixed

all: improved sync. with input recordings/netgame

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2566 on: April 02, 2023, 12:32:32 AM »
other misc fixes:

Neogeo: fixed: svcpcb, setting region in DIPs other than Japan was broken

Tetris (Japan, System E): fix "Insert Coin" message and possibly others cut short

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2567 on: April 10, 2023, 02:53:28 PM »
Hi volvox,
Please give me some patches so we can test & debug the problem :)

( attach zips here or use a place like https://anonfiles.com/ or https://www.sendspace.com/ )

best regards,
- dink

Ninja Baseball Batman (US) not working properly ips patches

Offline volvox

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Re: dink's FBN Development & Fixes thread
« Reply #2568 on: April 11, 2023, 12:02:14 AM »
Ninja Baseball Batman (US)  ips pack

https://anonfiles.com/o8M339kczc/nbbatmanu_zip

in previous revisions it worked

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2569 on: April 19, 2023, 08:44:40 PM »
Hi Friends and FBNEO Fans!

Some (small) news:

CPS-3, fixed bad palette issue in Street Fighter III on VS Screen
Also, fixed recording sync with all CPS3 games

Pacman and Qbert (gottlieb hw), fixed recording sync & run-ahead on these systems

Fixed music tempo for Konami's Violent Storm

Gunlock / Rayforce gets a dip-hack label'd "Gamma Brightness Hack", which improves the game a bit and brings it closer to how it looks on PCB.

extra-awesome news
shaunquick added hiscore support to every arcade game!!

Leezer updated hiscore.dat last December, get it here: https://highscore.mameworld.info/download.htm
It's the first red button on the left!

Grab latest exe's at the usual place: https://github.com/finalburnneo/FBNeo/releases/tag/latest


best regards,
- dink
« Last Edit: April 19, 2023, 08:45:59 PM by dink »

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2570 on: April 21, 2023, 07:59:24 AM »
Wow , great stuff a always , dink  :cool:

The new hs support sounds awesome !

Will try it asap  :biggrin:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2571 on: April 25, 2023, 09:12:28 AM »
Wow , great stuff a always , dink  :cool:

The new hs support sounds awesome !

Will try it asap  :biggrin:

Thanks for paying attention :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2572 on: May 03, 2023, 09:27:31 AM »
The Double Dragon 1 and II driver got a complete re-write, since the old one was as smoldering dumpster fire which had been put out several times in the past, it started to smell. (Hi Barry!)

Bonuses:
3 new games, Toffy, Super Toffy and Thunder Strike

I need a favor:
The old driver would crash on a 2 player game at the end, and I want to make sure this never happens.
I need an input recording of a 2 player game of Double Dragon 1, from beginning to end.  Both players have to start at the beginning, use all the coins and states/rewinds you want. 

Game -> Replay -> Record Input: Make sure "Record from Power-On" is checked!  :)

Please don't overclock, I know the game has slowdown :)

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2573 on: May 05, 2023, 12:53:16 PM »
The Double Dragon 1 and II driver got a complete re-write, since the old one was as smoldering dumpster fire which had been put out several times in the past, it started to smell. (Hi Barry!)

Sounds good, thanks for your work!

I'd like to help with that DD1 2P test, but I'm only one person. Is it OK if P2 barely moves at all and moves just the bare minimum to keep the game scrolling until the end? If so, I'll do it.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2574 on: May 05, 2023, 08:28:02 PM »
Sounds good, thanks for your work!

I'd like to help with that DD1 2P test, but I'm only one person. Is it OK if P2 barely moves at all and moves just the bare minimum to keep the game scrolling until the end? If so, I'll do it.

You're welcome!   That would be great, yes - give it a try :)

It would be OK to even link the 2p controls to 1p and play both players at the same time...up until the face-off, of course :)

best regards,
- dink
« Last Edit: May 05, 2023, 08:29:51 PM by dink »

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2575 on: May 06, 2023, 05:44:54 PM »
Here we go. I hope I did it right.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2576 on: May 06, 2023, 08:17:10 PM »
Here we go. I hope I did it right.

Hi Stifu,
Thank you, it's perfect! :)  The emulation seems fine, too - fantastic! :)

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2577 on: May 08, 2023, 01:02:25 AM »
As usual, excellent work! :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2578 on: May 09, 2023, 09:41:46 AM »
Stifu, again, nice play!  It's funny how your idle player didn't attract much attention the entire game :)

I'll share a trick I had just learned about:
In the end fight against the guy with the gun, you can skip fighting with nearly everyone on that scene and just kill the guy with the gun by getting the Abobo character to flip you backwards up onto the second level over on the right hand side of the screen.  (that is - right when you enter the big room).  He'll "overhead-flip" you up onto the second level where the guy with the gun is watching the fight, where you can beat him.

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2579 on: May 09, 2023, 12:23:26 PM »
Stifu, again, nice play!  It's funny how your idle player didn't attract much attention the entire game :)

Thanks. I'm rusty, and failed to make any enemy fall in holes, so it was more tedious than it could have been. :p
Anyway, glad it was useful. I also learned about a funny trick recently: the "ghost" bug.