Author Topic: dink's FBN Development & Fixes thread  (Read 609636 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2520 on: September 05, 2022, 09:12:39 AM »
Worked!
Can you explain this issue?

Blitter named "SoftFX" is not hardware-accelerated, it's a left-over from the win98 days...

Offline xerf84

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Re: dink's FBN Development & Fixes thread
« Reply #2521 on: September 09, 2022, 08:14:50 PM »
Hi guys, how you have been?, I know it's out of topic, but I have a question, how can I play online with kaillera with fbn for windows?. I want to try marvel vs and kof series whit a friend. Saludos.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2522 on: September 09, 2022, 08:28:52 PM »
Hi guys, how you have been?, I know it's out of topic, but I have a question, how can I play online with kaillera with fbn for windows?. I want to try marvel vs and kof series whit a friend. Saludos.

Hi xerf84,
Yes of course, all you need is the kailleraclient.dll in the same directory as fbneo.exe. 
Some tips to make it smoother:
Mark the games you want to play as Favorite in the game list, (right click -> favorite) to make it easier to find them in the kaillera list
turn off vsync & dwm sync (under video tab) on both you and friends pc.
Put audio buffers (Audio -> Buffer size) to 8 if you get a lot of audio glitching

best regards,
- dink

Offline xerf84

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Re: dink's FBN Development & Fixes thread
« Reply #2523 on: September 09, 2022, 09:28:25 PM »
Thanks dink, I'm going to try what you mention to me, so I can play online.  :cool:

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2524 on: September 15, 2022, 05:16:03 PM »
@dink Can be added an option to do updates directly from emulator, like duckstation and rpcs3?

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2525 on: October 11, 2022, 09:20:57 AM »
it can, but not for me to do.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2526 on: October 11, 2022, 09:37:55 AM »
Dear FBNeo fans,
been busy lately finishing up emulation on some of iq_132's wip drivers, as you've probably already seen:
Midway 68k games:
Arch Rivals, a BasketBall game where you can steal the ball from opponent by punching them - it's really great!)
Tri-Sport, pool, mini-golf and bowling, it's unreal how well this plays.  Most certainly worth a try
Zwackery - A flick-screen platformer, controls are hard to get used to - but worth it!
Lady Frog and Touche Me, interesting but not great version of frogger and crush roller

new stuff
Atari Rampart - this one was in the FBNeo source for a few years but wasn't working.  Now it is :) Awesome game!  Imagine Missile Command where you get to rebuild your bases (castle walls?) with Tetris pieces. I always avoided this one because thought it was one of them strategy games..  That was a mistake :)

of course, all of this new stuff is in the github nightly builds of FBNeo!

best regards & have fun,
- dink

« Last Edit: October 11, 2022, 09:39:19 AM by dink »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2527 on: November 11, 2022, 08:28:17 PM »
Hi guys,
Some fix news of lately:

Fixed hiscores in Dragon Breed (parent) - the titlescreen no longer gets stuck when using hiscores (it didn't happen every single time)
Vastar - fixed shooting sound
SegaSonic The Hedgehog - fixed sprite timing, was noticeable in level 3 when sprites are used as parts of the background, things would start to fall apart
Fixed "View in Arcade Database" for Nintendo VS. System games
Oli Boo-Chu - properly emulated sound HW, big thanks to Hap for figuring it all out.  This is a super fun 'kinda' like Pac Man, but also totally different - give it a try :)

best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2528 on: November 11, 2022, 08:34:00 PM »
Thanks for another great update , dink  :cool:

Time to give Rampart a try ! ;p

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2529 on: November 24, 2022, 10:02:06 AM »
@dink Can you expain "Emulate undocumented NeoGeo hardware feature"??

Offline iq_132

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Re: dink's FBN Development & Fixes thread
« Reply #2530 on: November 24, 2022, 12:07:27 PM »
@dink Can you expain "Emulate undocumented NeoGeo hardware feature"??
It's a small change that likely won't affect anything. It is really more for documentation/accuracy. I found it when I was running hardware tests on my neogeo mobo. I can give details if you like.


Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2531 on: November 24, 2022, 01:01:23 PM »
It's a small change that likely won't affect anything. It is really more for documentation/accuracy. I found it when I was running hardware tests on my neogeo mobo. I can give details if you like.

Emulation accuracy is always welcome?
Thanks!!!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2532 on: December 30, 2022, 08:37:10 PM »
Hi friends & fans of fbneo!
The other day I reworked my Millipede driver, spent about a week studying and debugging the game just to figure out how the game really utilizes its palette.  Ended up creating a custom draw routine which is a little bit more like how the hw works.

New games added: Maze Invaders proto. and Warlords, by Atari

Added Hap's lsrd fix to the konami cpu for proper parallax clouds in Parodius Da!

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2533 on: December 30, 2022, 11:53:01 PM »
As usual, nice work! ;)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2534 on: January 06, 2023, 05:22:36 AM »
This is not a mistake, but I would like to be cleared of doubt.

In the game "thunder hoop", when I play it in arcade 0.220, it goes smoothly in the scroll, it tells me: 320x240 (H) 60.000000 Hz. On the other hand in FBN the scroll makes me small jerks, as if it was at less Hz.

In the current versions of mame, does this game lower the amount of Hz?

As I say, it is a doubt more than a bug.

Regards.

I have not checked the new updates of mame, as they are too slow or do not load in XP.