Author Topic: dink's FBN Development & Fixes thread  (Read 1279958 times)

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2745 on: September 17, 2024, 10:00:46 AM »
I confirm there is 1 line we don't draw, and yeah i'm pretty sure there was a reason we don't, like some game displaying noticeable garbage there.
Not too sure what's the best course of action, i'm pretty sure we'd get reports even with a dips.
Maybe don't bother hiding the garbage and make it look like mame ?

Actually i think users are more bothered by the 2 extra lines, so maybe the filters could be fixed instead so that the height can be set to 254 ?

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2746 on: September 17, 2024, 03:09:53 PM »
@dink, can you check golden axe sound bug?
When game starts, after a first attack, sound goes down as if I had turned down the volume, and only goes back to normal when I restart the game.

Thanks for your hard work!

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2747 on: September 17, 2024, 06:22:48 PM »
@barbudreadmon
@dink

Thank you for your reply  :smilie:

As for the filter and video, I usually play in: Video/Select blitter/DirectX9 Alt.

And the filter I use: Video/blitter options/Soft algorithm/SuperScaler (75% Scanlines).

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2748 on: September 17, 2024, 08:20:20 PM »
@dink, can you check golden axe sound bug?
When game starts, after a first attack, sound goes down as if I had turned down the volume, and only goes back to normal when I restart the game.

Thanks for your hard work!

Hi,
Hmm, I don't see that here - you mean it happens when you hit the first guy with your axe?
Can you check to see if your attack button is double-mapped to any other buttons on the input list (F5)?

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2749 on: September 19, 2024, 09:24:34 AM »
PC Engine / TG16 happening:
Crappy scrolling in games with a weird resolution, for example:
R-Type, Yo Bro, Side Arms Special, and others..
I made it so that the blitter can handle the smoothing of pixels; to get rid of the
"shimmer" effect caused by such a weird resolution not scaling to something that digital monitors prefer.
This way a filter (linear, bi-linear, cubic, etc) can be used for analog-style smoothing of pixels.

best regards,
- dink

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2750 on: Today at 01:09:17 PM »
Can you check to see if your attack button is double-mapped to any other buttons on the input list (F5)?

best regards,
- dink

I?ve checked and was double-mapped with Player2 only...but clear it solved my issue, i dont know why.

Thanks again!!