Author Topic: MAME v0.130u1 released  (Read 2679 times)

Offline JacKc

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MAME v0.130u1 released
« on: March 19, 2009, 11:40:08 AM » [Downloads] [Full v0.130u1 Change Log]


IMPORTANT NOTE: The CHD format has undergone a change with this
release. The main reason for this change is to include some of the
key metadata into the hashes for the CHDs. This ensures that the
metadata is valid and prevents abuse.

The first impact you will find is that all of your CHD differencing
files are invalid. Just delete your "diff" directory contents

The second impact is that all your existing CHDs will warn you that
they have incorrect hashes. This is expected. Your old CHDs should
still work fine, so if you can live with the "bad ROM" warnings, you
don't really need to do anything. However, if this bugs you or you
want to be "clean", you can update your CHDs, using this command

   chdman -update <chdfile> <newchdfile>
for each one of your CHDs. This will take a while, but will produce
CHDs that match the new checksums posted in the drivers.

MAMETesters Bugs Fixed
- 03017: [Crash/Freeze] bmfinal: crash after cutting edge logo
         (Phil Bennett)
- 02875: [Sound] Any Game that uses AY-3-8910: Envelope Fix causes
         notes tones to be played back incorrectly (couriersud)
- 03026: [Graphics] retofinv, retofin1, retofin2: The remaining lives
         are not shown. (Pierpaolo Prazzoli)
- 02981: [Cheat System] CHEAT.C: MAX_ARGUMENTS doesn't seem to work.
- 00827: [Graphics] wc90b1, wc90b2: On the Credit display screen, the
         PCB shows the upper part of the stadium. (robiza)
- 00230: [Graphics] troangel: I just checked mame emulation against my
         pcb. (robiza)
- 03018: [Sound] f1gpstr2: Sounds not playing (Phil Bennett)

Source Changes
Fixed C140 ROM loading in winrun, winrun91 and driveyes [Phil Bennett]

Added Champion Italian PK blue board and promoted Champion Italian
PK green board (previously citalian) and Champion Italian Cup
(previously citaliana) to GAME_WORKING status
[Mirko Buffoni, David Haywood]
 - Added cpokerpk (also known as CPK blue board for the color of the
 - Renamed citalian -> cpokerpkg (green board, can be seen in rom too)
 - Renamed citaliana -> citalcup
 - added PAL decryption, making all games playable
 - Updated input ports and fixed gfx layout to use 6 bitplanes like
    all others
 - Changed number10 and cpokerpk video udpate to not use transparency

Updated CHD format to version 4. Checksums are now computed and
stored separately for raw data and metadata, and metadata is now
checksummed by default. [Aaron Giles]

Updated chdman to support a generic metadata addition system:
  chdman -addmetatext <chdfile> <tag> [<index>] <sourcefile>
  chdman -addmetabin <chdfile> <tag> [<index>] <sourcefile>
[Aaron Giles]

Changed the CHD verify interfaces to pass back a structure containing
all the necessary data for verification and fixing. [Aaron Giles]

NeoGeo update [Johnboy]
 - maglordh - Renamed p1 to correct chip label (MichaelNet)
 - Renamed maglordh to maglord (MVS) and maglord to maglordh (AES)
 - whp - Renamed several roms to correct chip label (MichaelNet)
 - kof2001 - Renamed p's to correct chip label; added note (MichaelNet)
 - Added mv1c bios, redump/reverification required
 - Updated documentation (see neogeo.c)
 - cyberlip - Added correct m1 (Guru/Smitdogg)
 - eightman - Removed BAD_DUMP from m1, is correct (Guru/Smitdogg)

Merged Casino Winner and Royal Casino drivers [Angelo Salese]
 * Fixes Royal Casino colors;
 * Added flip screen support to the driver;
 * Changed Casino Winner to be a clone of Royal Casino;
 * Cleaned-up the driver;

Fixed Midnight Landing gfx bitplanes [Angelo Salese]

PGM updates: [Xing Xing, David Haywood]
 - added kov2p205, martmasc romset
 - fixed some descriptions
 - experimental video change with a view to fix priorities on kov2

Modified cdrom.c to expose metadata read/write functions, and changed
chdman to use them. Also changed chdman to parse old-style metadata
and convert it to new-style metadata. [Aaron Giles]

Fixed regressed sound in the deco MLC driver. [Angelo Salese]

Preliminary protection simulation in olds100a [XingXing]

Added an older Japanese neogeo bios [Corrado Tomaselli]

Improvements to Counter Steer [Angelo Salese]

Added new function core_fload() to load a file into an allocated
buffer. Updated src2html, regrep, and chdman tools to use this
function where appropriate. [Aaron Giles]

Fix f1gpstr2 sound regression [Phil Bennett]

Added default nvrams to sfbonus.c using rom_load_optional. This should
save some time renaming and reparenting these in the future.
[David Haywood]

Minor video/psx.c changes that were needed for raycrisis.
[David Haywood]

Fixed Heavy Unit main CPU bankswitch. This fixes the enemy appearing
in attract mode. [Mamesick]

Added text tilemap flickering to pzletime. It allows to see the
selected options. [Pierpaolo Prazzoli]

Changed the CPU cores to use the get_safe_token() pattern like other
devices. [Aaron Giles]

System16 update [kanikani]
 - Enabled some buttons previously marked as 'unused'.
   Manuals say 'No Connection', but programs read them and do
   something. i.e. button2 in Tetris: can rotate the piece

More Counter Steer progress. [Angelo Salese]

Added PCB layout for Jumping Break and additional information.
Corrected the sound clocks on PCBs that only have a 28MHz OSC. Only
Super Lup Lup Puzzle has the 14.318180MHz OSC. Rearranged the rom
def section to group the F-E1-16-0xx PCB based games in order.
[Brian Troha]

troangel: better support of line scroll with wrap. The scroll offsets
are split in LOW byte and HIGH byte. [robiza]

Add specific support for NEC VR4300/4310 CPUs. [R. Belmont]

Fixed paletteram in Super Crowns Golf. Hooked up text background.
[Angelo Salese]

Updated CHD hashes. [Yasuhiro Ogawa, Aaron Giles, David Haywood]

Added default eeprom to skullfng, so that it appears less broken by
default. (doesn't boot without one) [David Haywood]

wc90b1 and wc90b2: fix fg and bg vertical scroll [robiza]

Implemented a multi-sprite bit in toaplan2 driver. [robiza]

Changed mapping of start key in multfish.c to standard key (1) like
other gambling games, added extra set. [David Haywood]

Fixed bug where chdman -extract would not truncate to the logical
size. [Aaron Giles]

Silenced out heavy accesses to Sound RAM expansion area for Stress
Busters [Angelo Salese]

Added better descriptions and dates to a number of drivers in the
mamedriv.c file. [Yasuhiro Ogawa]

Minor hack to fix start countdown sound bug in the Buggy Boys.
[Phil Bennett]

Added idle skipping and a number of new sets to the Naomi driver.
[David Haywood]

Burger Time: Added resistor values measured on real pcb [Anoid]

Adjusted volume in the galaxian driver. [couriersud]

Adjusted Volume and removed dc component from sound in the gyruss
driver. [couriersud]

AY-3-8910 improvements: [couriersud]
 * Fixed Gyruss audio regression
 * Measured RU and RD on AY-3-8910
 * Modelled ZX Spectrum audio circuit in SwitcherCAD and derived
    resistor values for AY-3-8910

MIPS III: Update RA before executing the delay slot. [R. Belmont]

Added inputs for galaxia and astrowar. Galaxia is semi-playable.
Note: After inserting a coin, it can take a few seconds to respond.

Fixed build of ldplayer on OS X. Since the CUSTOM sound module no
longer exists, I arbitrarily changed it to WAVE, as ar gets upset if
it has no input files. I also removed the -all_load flag for ldplayer
from the main makefile as it upsets the linker on OS X. [Vas Crabb]

Fix build for PPC64 Linux. (This slightly messes up static branch
prediction hints on OS X and AIX, but OS X for PPC64 is dead, and
no-one builds MAME for AIX, and it will still build, anyway.)
[Vas Crabb]

Paramaterise the arguments to check for NULL in the ATTR_NONNULL macro
rather than just checking the first argument. This requires compiler
support for C99 variadic macros (MSVC2005 and GCC4 have this AFAIK).
[Vas Crabb]

Z80PIO: When outputting from a port to the hardware in pio mode 3,
only those bits defined by the mask should be output. Mame currently
outputs everything. [Robbbert]

Changed the One-Shot List or Selectable value cheats to display "Set"
instead of "Off". Also stopped the cheat options being activated in
order when you are going through the possibilities in this case.
These cheats are now activated by pressing ENTER after you have
chosen an option. [Pugsy]

New games added or promoted from NOT_WORKING status
Buggy Boy/Speed Buggy (cockpit) [Phil Bennett]
Chaos Heat [Olivier Galibert]
Ray Crisis [Olivier Galibert, David Haywood]
Chaos Heat [Olivier Galibert, David Haywood]
Flip Maze [Olivier Galibert, David Haywood]
Super Puzzle Bobble [Olivier Galibert, David Haywood]
Soutenryu [Olivier Galibert, David Haywood]
Shanghai Shoryu Sairin [Olivier Galibert, David Haywood]
Psyvariar -Medium Unit- [Olivier Galibert, David Haywood]
Psyvariar -Revision- [Olivier Galibert, David Haywood]
Zoku Otenamihaiken [Olivier Galibert, David Haywood]
Usagi [Olivier Galibert, David Haywood, Angelo Salese]
Mahjong Oh [Olivier Galibert, David Haywood, Angelo Salese]
XII Stag [Olivier Galibert, David Haywood]
Jumping Break [Pierpaolo Prazzoli]
Champion Super III [Mirko Buffoni, David Haywood, Angelo Salese]
Champion Super 2 [Mirko Buffoni, David Haywood]

New clones added
Millennium 4000 (version 1.5) [Mirko Buffoni]
American Poker II (bootleg, v4) [Mirko Buffoni]

New games marked as GAME_NOT_WORKING
Go By RC [Olivier Galibert, David Haywood]
Space Invaders Anniversary [Olivier Galibert, David Haywood]
Night Raid [Olivier Galibert, David Haywood]
Tokyo Cop (Italy) [David Haywood]
California Chase [Angelo Salese]
Street Games II [Guru, Angelo Salese]
Street Games [Smitdogg, Angelo Salese]
Bonanza [Smitdogg, Angelo Salese]
Thunderbirds [AGEMAME]