Author Topic: MAME v0.131u2 released  (Read 2507 times)

Offline JacKc

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MAME v0.131u2 released
« on: May 16, 2009, 02:46:12 PM »

http://mamedev.org/release.html [Downloads]
http://mamedev.org/updates/whatsnew_0131u2.txt [Full v0.131u2 Change Log]

Quote
0.131u2
-------


MAMETesters Bugs Fixed
----------------------
- 03173: [Sound] Many sets using atarijsa.c: Audio samples are
         incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error
         during the boot checking of the games. (Pierpaolo Prazzoli)
- 03170: [Sound] mtrap and clones: Sound effects cycle constantly
         while playing (Fabio Priuli)
- 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation
         (Angelo Salese)
- 03168: [Sound] All sets in halleys.c: Audio is missing completely
         (Fabio Priuli)
- 03167: [Color/Palette] fromancr, fromanc4: Second screen has
         incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
- 03163: [Graphics] sailormn, sailormo: Playfield Graphics regression
         (Mamesick)
- 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm,
         ffantasa : Game has no sound at all (Angelo Salese)
- 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting
         master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze] All Sets in nss.c: Access Violation
         (Fabio Priuli)
- 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access
         Violation (Fabio Priuli)
- 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation
         (Fabio Priuli)
- 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation
         (Fabio Priuli)
- 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation
         (Fabio Priuli)
- 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile
         warnings (smf)



Source Changes
--------------
Added notes to several drivers indicating specifically that an MCU
is needed for decapping. [Angelo Salese]

Naomi renderer: add all 64 blending modes, and made it anal-retentive
where it comes to position precision. [Olivier Galibert]

Converted Irem M14 HW to tilemaps and cleaned-up the driver.
[Angelo Salese]

Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they
should be properly named). [Angelo Salese]

Added MCU no dumps for the Grand Striker driver. [Angelo Salese]

Fixed background colors in Alien Command. [Angelo Salese]

Added profile markers to naomi, to see what % of cpu time things are
using. [David Haywood]

Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]

Some Maple fixes, now Street Fighter Zero 3 Upper should be fully
playable. [Angelo Salese]

Added cart info documentation update for the two resent Mega-Tech cart
dumps: Shadow Dancer & Streets of Rage. [Brian Troha]

Merged memory maps in the following remaining drivers and cleaned up
some comments: homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c,
kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c.
[MooglyGuy]

Fixed Naomi bug in computedilated, was causing bad portraits in
shikgam2. [David Haywood]

Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
address maps, converted them to use AM_IMPORT_FROM to import the base
map. [Aaron Giles]

Added bilinear filtering to Naomi video emulation. Textures are still
a bit crawly since we're always using the lowest MIP level.
[MooglyGuy, Aaron Giles]

Short-circuit the naomi rendering in non-textured cases, prevents a
lot of bad graphics. [David Haywood]

Fixed tubepb regression. [Fabio Priuli]

Added MC-8123 key for Gigas. Of course the game still doesn't work
because the program ROM is missing. [Nicola Salmoria]

Applied some of the Naomi exclusive texture mode rules.
[David Haywood]

Added a work-around for the UART FIFO read only status register on the
SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly
after that like La Keyboard though (jumps to an unmapped address).
[Angelo Salese]

Hacked the Naomi YUV interrupt to fire when the base register is
written.  (Currently looking at implementing properly, but this
prevents KuruCham and SS2005 from hanging). [David Haywood]

Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM
instead of macros. [Angelo Salese]

Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]

Added MCU no-dump to Air Buster. [Angelo Salese]

Commented out the ACIA irq, was causing missing bgms in Street
Fighter Zero 3 Upper. [Angelo Salese]

Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]

Converted DJ Boy memory maps to current standards. [Angelo Salese]

Fixed pipedrm tag problem. [Fabio Priuli]

Fixed ninjakd2 DIPSW and notes. [kanikani]

Fixed a couple of bugs in cave.c and seta2.c introduced with the
memory map merges. [Fabio Priuli]

MCS-51 fixes: [Aaron Giles]
 * jb int0,<self> loops are now broken out of if int0 comes and is
    taken
 * externally-clocked counters only count when enabled
 * internal RAM no longer wraps when accessed out of bounds

System 1 changes: [Aaron Giles]
 * hooked up 8751 properly
 * removed old 8751 hacks
 * shuffled Shooting Master sets

Fixed tattass regression from map merging. [Fabio Priuli]

Fixed P2 palette write handlers for fromancr and fromanc4.
[Fabio Priuli]

Fixed halleys.c sound: ay8910 write handlers work on two bytes.
[Fabio Priuli]

Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced
soon. [Guru]

Added missing YMZ280B ROM to evilngt/hellngt. [Guru]

Fixed regression on homedata.c driver. [Angelo Salese]

Fixed Legend of Makai regression. [Angelo Salese]

Removed "BAD_DUMP" from the Red Baron AVG bprom, it has been verified
correct (contents and label) by the Dumping Union. [Smitdogg]

Improved the single board 4p mode in Kick N Run / Mexico 86. It
basically works but 2p mode is broken so I still keep it as disabled
by default. [Angelo Salese]

Fixed Kiki Kai Kai exception. [Angelo Salese]

Dumped io board rom to Dynamic Golf. [Guru]

Fixed King Derby sprites wrap-around and flip x positioning.
[Angelo Salese]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
PT Reach Mahjong [Angelo Salese]
Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]
Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]
Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]
Shooting Master (EVG, 8751 315-5159a)
  [The Decapping Project, Aaron Giles]
Noboranka [The Decapping Project, Aaron Giles]



New clones added
----------------
Samurai Nihon-ichi (set 3, harder) [f205v]
Hatris (US) [Andrew Welburn]



New games marked as GAME_NOT_WORKING
------------------------------------
IQ Pipe [SoftwareThis]


« Last Edit: May 29, 2009, 05:33:54 PM by JacKc »