Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 663439 times)

Offline Gab75

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #630 on: July 28, 2016, 03:05:46 PM »
Thanks for the clarification! :)

Offline hursit

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #631 on: August 17, 2016, 12:16:43 AM »
Hello
when i was playing C.O.W Boys of moo mesa. There is a sound problem. İn the 2nd stage when the train door open the girl is screaming is '' HELP, HELP'' there is a sound problem. I checked at the mame, but it was good wasnt problem

thanks....

Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #632 on: August 17, 2016, 08:16:42 AM »
Hello
when i was playing C.O.W Boys of moo mesa. There is a sound problem. İn the 2nd stage when the train door open the girl is screaming is '' HELP, HELP'' there is a sound problem. I checked at the mame, but it was good wasnt problem

thanks....

I just tried in the latest FBA, and it sounds exactly the same as MAME.  Some things to check though: Moo Mesa's sound chip operates internally at 48khz, so if you have the your samplerate under 44100hz there might be problems.  Check Audio -> Plugin Options -> and make sure 44100 or 48000hz is checked (depending on what you want / what your soundcard can handle) and let me know if that makes a difference.

best regards,
- dink

Offline hursit

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #633 on: August 27, 2016, 05:26:28 PM »
Hello
i tried at 48000 and still same.

Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #634 on: August 27, 2016, 06:04:09 PM »
Hursit, what does it sound like?   Can you make a recording?

Offline BaconIsGood16

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #635 on: October 06, 2016, 02:43:46 AM »
Hello, I just wanted to report a bug on Soldier Blade for the Turbografx 16 and the PC Engine version. The game freezes on the first level after the mid level boss. Thank You and have a nice day.

Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #636 on: October 06, 2016, 09:49:00 PM »
BaconIsGood16, thanks for letting us know!

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Offline Usopp

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #637 on: October 08, 2016, 03:25:59 PM »
When running Fatal Fury 2 on the Neo Geo, if you LOAD any saved states it causes the game to put the clock always on "00" into the next round (if you load before Round 2 stars) making you losing your credit after that or the attacks don't hit the enemy (if you load before Round 1 starts), making only the grapping moves available.

Already tested several different ROMs and this bug happened with all of them, including different BIOS from different regions. That doesn't happen with Fatal Fury Special, only with Fatal Fury 2.

Offline Arcadez

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #638 on: October 18, 2016, 04:52:19 PM »
Noticed some graphical problems with Tail 2 Nose it does use Konami Gfx so i guess it got broke with the Konami changes of late
as you can see no BG when playing the game.








Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #639 on: October 19, 2016, 08:34:26 PM »
Thanks, Tail2Nose is fixed now.
Also another issue in .39 release, Konami's The Main Event was accidentally left out.  sorry guys!

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Offline Arcadez

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #640 on: October 28, 2016, 04:05:08 PM »
Charlie Ninja (Simple156.cpp) seems to have some dip/service related issues in FBA it's defaulting to..........

Coin 1  3 coin 1 credit
Coin 2  3 coin 1 credit
Screen Rotation On (Although the Flip doesn't seem to be active)
Demo Sound Off
Continue Off
Game Level V Hard
Player Level  1
Life Number  2
Title Mode Japan

When it should be according to how it is in MAME

Coin 1  1 coin 1 credit
Coin 2  1 coin 1 credit
Screen Rotation Off
Demo Sound On
Continue On
Game Level  Normal
Player Level  3
Life Number  3
Title Mode English


All the other games in the driver are correct for their dip/service mode default settings, obviously these settings for Charlie Ninja
are wrong and making the game play less enjoyable in FBA.

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #641 on: October 28, 2016, 06:38:04 PM »
thanks, its fixed.

best regards,
- dink

Offline Arcadez

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #642 on: October 28, 2016, 08:02:12 PM »
thanks, its fixed.

best regards,
- dink

Good job big man cheers!!!

Offline Arcadez

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #643 on: November 05, 2016, 06:08:12 PM »
Confirmed in latest FBA i guess a fix done for was it Bonk's Adventure..??? cant mind must have broke Great Thousand Mile Rally 2


Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #644 on: November 05, 2016, 09:03:45 PM »
GTMR2 is fixed now.  Also while hunting this bug down I found another one which caused a crash when exiting any kaneko16 game which didn't use nvram when a kaneko16 game with nvram was loaded before it.  eek :)

best regards,
- dink