Author Topic: dink's FBN Development & Fixes thread  (Read 358370 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1905 on: May 02, 2020, 08:11:17 AM »
Why the date in the page is still 2019 and not 2020?  :biggrin:

Date is when the page was created - files updated all the time via robot.

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1906 on: May 03, 2020, 12:03:20 AM »
Red Earth / War-Zard

In the game intro, several graphic errors appear:




Then, before reaching the title screen, another error appears:



And when you are in the player selection, as you change, certain errors appear as a vertical line:



Try the game in mame (0.220) and these errors do not appear.

Greetings  :smilie:

PD: With the game in motion it is better appreciated.
« Last Edit: May 03, 2020, 12:06:41 AM by Pelucon8 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1907 on: May 03, 2020, 01:23:12 AM »
Pelucon8, hmm, this didn't happen before the recent changes, I wonder what's going on..  Will have to look into this tomorrow, maybe barbudreadmon can help :)
regarding lines in select between characters, are you sure this doesn't happen in mame? (I can't run it in mame to see)
« Last Edit: May 03, 2020, 01:30:07 AM by dink »

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1908 on: May 03, 2020, 01:59:55 AM »
@dink

Yes, before writing the post I tested the game to see if it behaved like the FBN. And well, in mame you don't have those vertical lines when you change characters in the selection menu.

The mame I used was one called "Arcade 0.220". Although I don't know if there will be any difference in the emulation with the official mame (except that the first one only loads arcade games).

Greetings

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1909 on: May 03, 2020, 04:53:02 AM »
Actually i can reproduce those issues with commits from 3 january, so it's not a regression (my first cps3 commit, the refresh rate change, was from 9 january). I think i mentioned some attract mode glitch (some vertical line appearing for 1 frame, mentioned somewhere on the libretro forum) on irc last year, i never noticed there were other ones.

There are lots of cps3 commits that i didn't backport from mame, what worries me though is the potential impact on performances.

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1910 on: May 03, 2020, 05:37:35 AM »
Date is when the page was created - files updated all the time via robot.


Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1911 on: May 05, 2020, 10:30:09 AM »
Looking further into the warzard/redearth issue, https://i.postimg.cc/JzChwrX1/f1.jpg & https://i.postimg.cc/xCXkfs1Y/f2.jpg were regressions, i just committed the fix (thankfully, i remembered how i dealt with a similar issue on sfiii).
I confirm the other 2 have been there for a long time, actually you can see the vertical line a lot in the attract (see attachments)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1912 on: May 05, 2020, 01:35:03 PM »
barbudreadmon, it seems to happen when the sprites get zoomed, so I wonder if the key to the fix lies in the zooming code.

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1913 on: May 05, 2020, 04:45:49 PM »
Thank you, barbudreadmon.

By the way, the error in the third photo was also solved:





The blue horizontal line is no longer shown.

Greetings

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1914 on: May 05, 2020, 04:55:51 PM »
Hmm that's kinda weird, i'm getting a similar screen with both old and new cps3 code, not exactly the same though, only the bottom part (i assumed the difference might be related to refresh rate or something), and still got the bug.
« Last Edit: May 05, 2020, 04:56:57 PM by barbudreadmon »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1915 on: May 06, 2020, 01:21:32 AM »
Pelucon8, please try now, I think the vertical lines in character select are fixed as well.

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1916 on: May 06, 2020, 02:35:07 AM »
Thanks, dink.  :smilie:

All previous problems have been solved.

You guys are great.  ;p

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1917 on: May 08, 2020, 12:48:27 AM »
Other new Master System games are fully emulated on FBN (powered by dink, with a little help by me)

- Heroes Against Demons (Ichigo - 2020)
- Lucky Penguin (Denine - 2020)
- Monster Crunch (Ichigo - 2020)
- Sydney Hunter and the Sacred Tribe (CollectorVision/Acclaim - 2017)

Offline Bad Dude

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Re: dink's FBN Development & Fixes thread
« Reply #1918 on: May 08, 2020, 04:46:30 PM »
dink is a good man, ahow, ahow.... dink is a good man, ahow, ahow!!!

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1919 on: May 09, 2020, 12:57:50 AM »
... and now it's the time of some Megadrive homebrews by alekmaul/PortableDev. Deflektor and Rick Dangerous II are direct conversions from Atari ST, while Chip's Challenge is an adaptation from Atari Lynx.
(Emulation powered by dink, with a little help by me)
« Last Edit: May 09, 2020, 01:00:30 AM by Gab75 »