Author Topic: dink's FBN Development & Fixes thread  (Read 402801 times)

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1965 on: June 20, 2020, 12:03:13 AM »
Excellent work guys! :)

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1966 on: June 20, 2020, 07:37:08 AM »
Good Stuff Dink!
« Last Edit: July 01, 2020, 11:41:39 PM by dink »

Offline the_maq

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Konami related bugs for 2d arcade side scrollers
« Reply #1967 on: June 29, 2020, 11:25:36 PM »
How u doing Mr dink just to let u know there's a bug issue with turtles in time arcade version by konami on the fba emulator when the foot clan enemies explode there's a couple of horizontal sprite gaps in the explosion which don't happen on the real arcade board and there is also a similar problem with the simpsons arcade when u blow up the ballon in the bonus stage u can see the horizontal sprite gap on homer and bart and vertical sprite gaps in the intro for bucky 'o' hare arcade with the fierball attack on there ship so will this be an easy fix? I'm really hoping you will address this issue..and btw Great job on fixing G.I. joe and metamorphic force they play flawlessly.
« Last Edit: June 29, 2020, 11:40:58 PM by the_maq »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1968 on: July 01, 2020, 11:46:31 PM »
Opa Opa on Sega System E got fixed tonight and is now marked working.  Didn't think I'd ever figure this one out!
I'm sure vbt and arcadez will be happy about this :)

best regards,
- dink

Offline Arcadez

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Re: dink's FBN Development & Fixes thread
« Reply #1969 on: July 02, 2020, 08:56:30 AM »
Opa Opa on Sega System E got fixed tonight and is now marked working.  Didn't think I'd ever figure this one out!
I'm sure vbt and arcadez will be happy about this :)

best regards,
- dink

Ha ha you got it then well done man, part of me thought you would if you took another run at it.

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1970 on: July 03, 2020, 11:03:20 AM »
I was nearly ask this one, but i forget it.  :biggrin: Great job!

Offline littlebear

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Re: dink's FBN Development & Fixes thread
« Reply #1971 on: July 04, 2020, 02:55:09 AM »
I am getting directory problem starting with build 1.0.8521.  i can't not save save directory path and when load game it go back to directory setting.

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1972 on: July 04, 2020, 07:58:46 AM »
The latest debug emulator can't scan roms. Please fix.
For lucky i have the ashura-x build from yesterday.  :smilie: - works ok. Stick with it.

Arm Champs II miss one game and i don?t know why in mame it doesn?t work too. I think was able to work before...
Motor Test Error.
« Last Edit: July 04, 2020, 10:07:35 AM by Joaquim2020 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1973 on: July 04, 2020, 09:45:19 AM »
The latest build is screwed up really bad.  Terribly sorry about this, guys!  I don't know where the problem lies, but I'm working on it.  My ini file just got trashed for no reason, terribly sorry for anyone having to deal with this issue.

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1974 on: July 04, 2020, 10:11:10 AM »
It turns out that the builds in the git repo are corrupted:
fbn-win32-debug-gcc.7z
fbn-win32-gcc.7z

these are OK:
fbn-xp-gcc.7z
fbn-xp-debug-gcc.7z

and Ashura-X build is OK:
https://ashura.mameworld.info/nightlybuilds/builds.html

This is all I know right now.

If you run the corrupted builds (fbn-win32-debug-gcc.7z, fbn-win32-gcc.7z) they will break your ini file.
Terribly sorry about that, I don't know what's going wrong right now :(

best regards,
- dink

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1975 on: July 04, 2020, 10:38:06 AM »
If you run the corrupted builds (fbn-win32-debug-gcc.7z, fbn-win32-gcc.7z) they will break your ini file.

If you go back to the Ashura's-X Build it wont break the ini file.
The emulator causes a new clean restart from 0, and after he scans, the window FB Neo numbers dissapears, he can?t load roms and scan.
Do you have the latest source before this error being added?
« Last Edit: July 04, 2020, 10:40:16 AM by Joaquim2020 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1976 on: July 04, 2020, 10:53:19 AM »
It's not the source, something is wrong with the build-bot.  sometimes robot is stupid (like the other stupid robot we got rid of, but not as bad).

best regards,
- dink

Offline Kev

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Re: dink's FBN Development & Fixes thread
« Reply #1977 on: July 05, 2020, 11:49:57 AM »
The next build should work again when it finishes. Something wrong with the appveyor VM I think. I just downloaded the first artefact and it works ok here at least.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1978 on: July 05, 2020, 07:47:46 PM »
Nice work Kev, thanks for fixing it!  I also checked the latest exe and it works fine :)

best regards,
- dink

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1979 on: July 06, 2020, 05:42:05 AM »
Thank you Team!  :cool: