Author Topic: dink's FBN Development & Fixes thread  (Read 373814 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2010 on: August 29, 2020, 01:13:28 AM »
Some "behind the scenes" fixes & additions:
big thanks to stoo(adelpha) for reporting a metric ton of good bug reports :)
the_maq, Agozer, for bug nice reports as well
Gab75 for extra special testing
& everyone, of course! :)

Dark Planet (darkplnt): dial is fixed
Blockade/Hustle: sound-fx improved & missing fx fixed.  Also added a phosphor-type dip (green, amber, b&w)
Battle Garegga location test pcb dumped and added (thanks Mikejmoffitt, who did the finding & dumping)
added 2 Sun Mixing arcade games based on Megadrive HW: Super Bubble Bobble, Top Shooter [iq_132]
Seta 2 HW video-perfected by Haze, ported to FBNeo by Barbudreadmon - Guardians "Denjin Makai II" map screen, super-cool zoom-effect in Penguin Bros, hunting games, etc.
SuperEndiFIXec020 v2.01, now Taito F3 games work on big endian machines like PS3, wiiu, etc.
Default Directory changes: arcade roms now in roms/arcade, "nes_hb" merged with "nes", and "nes_fds" renamed to "fds"
"All Dat" files still created if cancel is pressed (win10?) [voodoo84]
Konami Bubble System version of Gradius and Twin Bee added [iq_132], nemesis hw driver cleaned up a bit [dink]
Omega Race P2 input decrypted by dink (yay!)
Shackled, fix hang @ continue with a nice kludgy hack
Subroc-3d now fully playable
dbz was running too slow

best regards,
- dink
« Last Edit: August 29, 2020, 01:15:25 AM by dink »

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2011 on: September 02, 2020, 09:58:00 PM »
I downloaded this build from github:



And the icon can be seen again in the XP versions:



Thank you very much!  :smilie:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2012 on: September 03, 2020, 01:26:43 AM »
Pelucon8 - thanks goes to JacKc :)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2013 on: September 03, 2020, 01:41:02 AM »
Pelucon8 - thanks goes to JacKc :)

best regards,
- dink

Yes, both received a +1. Jack for solving it and you for reading and posing the problem to find a solution.  :smilie:

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2014 on: September 03, 2020, 09:06:25 AM »
Why you guys don?t create a Console Folder for all the systems incluied neogeocd? Is more organized, Consoles and Roms Folder.  :wink:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2015 on: September 03, 2020, 03:31:23 PM »
Joaquim2020, it was suggested that we leave the default neocd directory as it is.  It is just a default though, and you can have it set anywhere you'd like.

best regards,
- dink

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2016 on: September 04, 2020, 08:11:02 AM »
Joaquim2020, it was suggested that we leave the default neocd directory as it is.  It is just a default though, and you can have it set anywhere you'd like.

best regards,
- dink

Works nice for me.  :cool:

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2017 on: September 18, 2020, 03:44:26 AM »
Hijacking dink's thread to say i added a wide screen mode to "Street Fighter 3: the new generation" yesterday, it's togglable through dipswitches. This dipswitch is also available for sfiii2 (no need to go through service menu to enable it anymore). Found information about this through https://tcrf.net/Street_Fighter_III:_New_Generation#Unused_Wide_Screen_Mode . sfiii3 also has this hidden mode, but it's so glitched that it's not worth adding.


Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2018 on: September 18, 2020, 10:09:43 AM »
barbudreadmon, looks good :)