Well, its that time again... Time for A new dink's FBA failures list. Hopefully as time goes by, me (or someone else) can come up with a clever way to cross these bugs off the list.
Thunder Zone - "Mission 1" text is covered up at start of game when blows thru wall. - Only happens with a non-32 bit depth screen, hack implimented (iq_132, 6/14/14) pt.2 fixed the Enhanced blitter to actually run at 32bpp unless forced 16bit or an effect that only supports 16bit is enabled. (dink, 6/15/2014)
Dragon Breed - (Both versions) the pcm samples at the beginning have clicks in them.
The Cliffhanger - graphics on stage 2 are completely screwed up. - Fixed (iq_132, 6/14/14)
Raiden - Music plays too slow (tempo)
Terra Cresta - music plays way too fast
Dragon Buster - music & sfx plays way too fast (entire game) - Improved, but not fixed (iq_132, 6/14/14)
VanDyke (nmk16) the frog sample is missing
Guardian (toaplan/d_tigerheli.cpp) background goes up every screen - Fixed (hopefully) (iq_132, 6/14/14)
Trojan - ym sound is off tempo randomly (possibly because of the msm changing interlace?)
M.I.A. - speed goes too fast after restore state. (sometimes?)
Carrier Air Wing (CPS1) - Locks up on the first level after the shadows appear. (m68k core must be compiled with an early gcc version)
Rapid Hero - Can't get the sound cpu to work right..
thats it for now,
- dink