Author Topic: dink's FBN Development & Fixes thread  (Read 1352690 times)

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2685 on: February 22, 2024, 01:00:54 AM »
Pelucon8, oops, looks like I made a little bug with 16bpp color (its fine on 32bpp)
Fix will be available soon!  Thanks for letting me know,

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2686 on: February 23, 2024, 09:16:34 PM »
Thanks for replying, dink. I will wait for the corresponding update with the fix.

And thanks for keeping the emulator up to date and especially not abandoning XP users.

Regards

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2687 on: February 23, 2024, 11:30:33 PM »
Thanks for replying, dink. I will wait for the corresponding update with the fix.

And thanks for keeping the emulator up to date and especially not abandoning XP users.

Regards

You're welcome :)
The fix is in now, please give it a try

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2688 on: February 24, 2024, 10:27:57 PM »
Thank you, dink. Not only did you fix the error in the wall colors, but also that you left it with the solidity of the pcb:



You guys are geniuses!  :smilie:

Regards

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2689 on: February 25, 2024, 01:34:27 AM »
Pelucon8,
thanks!
The wall fix is cam900's though! :)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2690 on: February 26, 2024, 03:35:40 AM »
Ah, great. My gratitude to cam900 as well of course.  :smilie:

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2691 on: February 27, 2024, 09:17:20 PM »
Hi guys,
Sega System 32 (golden axe 2, jurassic park, slipstream, hard dunk, sonic, alien3, ...etc)
got a nice optimization, it'll run a lot better on older pc's & sbc's like rpi4 now :)

A different perspective:
All games work with runahead on dumpster-pc compy-i7 - they didn't before

best regards,
- dink

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2692 on: February 28, 2024, 12:46:10 AM »
Always nice to see some fixes! Just tested the Violent Storm ones.

Thanks for testing :)

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2693 on: February 28, 2024, 03:04:58 AM »
Sega System 32 (golden axe 2, jurassic park, slipstream, hard dunk, sonic, alien3, ...etc)
got a nice optimization, it'll run a lot better on older pc's & sbc's like rpi4 now :)

Very nice to hear! :cool: Well done.

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2694 on: March 01, 2024, 07:39:24 AM »
Hi guys,
Sega System 32 (golden axe 2, jurassic park, slipstream, hard dunk, sonic, alien3, ...etc)
got a nice optimization, it'll run a lot better on older pc's & sbc's like rpi4 now :)

A different perspective:
All games work with runahead on dumpster-pc compy-i7 - they didn't before

best regards,
- dink

Wow , what great news to hear after a soul-sucking day at work ! :smilie:

Golden Axe RoTDA had a some slowdown on my old i5 laptop , will test it very soon !

Thanks a ton for your hard work , dink  :cool:

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2695 on: March 02, 2024, 06:01:58 AM »
In case anyone is interested, it's a Bubble Memories hack that replaces random images with a black background. The link is at the end of the description.

https://www.arcade-projects.com/threads/bubble-memories-black-edition.14719/

Sorry to bump this, but will this cool hack get added? Just wondering if maybe it got overlooked or forgotten.

Offline Tatsuya79

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Re: dink's FBN Development & Fixes thread
« Reply #2696 on: March 02, 2024, 12:56:03 PM »
Hi guys,
Sega System 32 (golden axe 2, jurassic park, slipstream, hard dunk, sonic, alien3, ...etc)
got a nice optimization, it'll run a lot better on older pc's & sbc's like rpi4 now :)

A different perspective:
All games work with runahead on dumpster-pc compy-i7 - they didn't before

best regards,
- dink

I've just tested Golden Axe RDA and it's reacting on the 5th frame instead of the 4th in Mame.
Maybe you lost a frame in the process?

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2697 on: March 02, 2024, 02:37:55 PM »
I have the exact same input lag before and after the optimization.
MAME seems to be 1 frame lower indeed.

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2698 on: March 02, 2024, 09:00:41 PM »
Sorry to bump this, but will this cool hack get added? Just wondering if maybe it got overlooked or forgotten.

It's in now, thanks for the reminder! :)

best regards,
- dink

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2699 on: March 03, 2024, 12:19:27 AM »
I've just tested Golden Axe RDA and it's reacting on the 5th frame instead of the 4th in Mame.
Maybe you lost a frame in the process?

Where's my screwdriver? :)