Author Topic: dink's FBN Development & Fixes thread  (Read 1419395 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2775 on: December 26, 2024, 09:16:22 AM »
Hi guys,
Another nice update from last night:

x when playing back in read-only mode, pause before the last frame so a state can be made to continue recording.
x fix buzzing at the end of input playback
x fix another problem with ffwd & re-recording


Let's say you want to continue a recording, but you no longer have the state from near the end of the recording to continue from...
With the fixes above (of course):

Load game, start replaying inputs in "read only mode", press shift+ffwd and wait for it to play to the end of the recording.
When it hits the end, it'll pause.  Make a savestate.  Now play the recording again not in read-only mode and load this state,
then continue your game as it records.

You could also continue without a state by playing back the recording not in "read-only" mode, and when it reaches the end of
the recording, it'll switch automatically to record mode.  Making the state with the method in the previous paragraph is a bit
more convenient, especially if its a long recording

best regards,
- dink

Offline p4blo.ac

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Re: dink's FBN Development & Fixes thread
« Reply #2776 on: December 29, 2024, 01:34:25 PM »
Dink, is it possible for FBNeo to generate NeoGeo CD dat and sample dat?

Offline Neildark

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Re: dink's FBN Development & Fixes thread
« Reply #2777 on: December 30, 2024, 03:32:14 AM »
Thank you for all your work to improve the recordings in SNES and Mega Drive, for TAS lovers it is a great Christmas gift to polish errors and facilitate their use. Many thanks and happy holidays. :cool: :cool:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2778 on: December 30, 2024, 08:18:12 PM »
Dink, is it possible for FBNeo to generate NeoGeo CD dat and sample dat?

It's not possible

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2779 on: December 30, 2024, 08:21:35 PM »
Thank you for all your work to improve the recordings in SNES and Mega Drive, for TAS lovers it is a great Christmas gift to polish errors and facilitate their use. Many thanks and happy holidays. :cool: :cool:

Hi Neildark,
Glad you like it!  Thanks for the nice message :)


happy new year & best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2780 on: January 02, 2025, 10:08:29 AM »
Created a new i2c eeprom (e2prom) device and hooked it up to Coleco for saving progress in
The Black Onyx and Boxxle.  Boxxle also has a neat mode where you can create levels, and that
also gets saved :)

Also hooked it up to Megadrive / Genesis for games like Wily Wars, Wonder Boy M.W. & etc, replacing
the questionable "mdeeprom" device which was previously used.

best regards,
- dink

Offline Nick Reynolds

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Re: dink's FBN Development & Fixes thread
« Reply #2781 on: January 05, 2025, 08:43:53 PM »
Unfortunately, I ran into yet another problem related to Sonic 2. Unless there was an option that I didn't notice, it seems that the record avi feature does not handle the resolution changes in multiplayer, so instead of starting a new video, it just ends the recording completely.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2782 on: January 21, 2025, 09:51:39 AM »
Unfortunately, I ran into yet another problem related to Sonic 2. Unless there was an option that I didn't notice, it seems that the record avi feature does not handle the resolution changes in multiplayer, so instead of starting a new video, it just ends the recording completely.

Hi Nick,
Thanks for letting me know, I'll try to figure something out in the next coming days!  Sorry for the late reply, was working hard on something (see next message in this thread for details).

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2783 on: January 21, 2025, 09:55:33 AM »
Hi guys,
added .tzx and slow tap loading support for ZX Spectrum games that have custom loaders or protection.  It wasn't easy, which is why it took so long :P

note: the loader doesn't support states or runahead/rewind yet, that will be hooked up soon

best regards,
- dink
« Last Edit: January 21, 2025, 09:57:03 AM by dink »