Author Topic: dink's FBN Development & Fixes thread  (Read 1799981 times)

Offline dink

  • Administrator
  • *****
  • Posts: 5331
  • Karma: +522/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2880 on: June 13, 2025, 12:46:17 AM »
thanks dink ! :smilie:
do i put it in support/samples folder or fbn/roms/samples folder ?

support/samples :)

Offline dink

  • Administrator
  • *****
  • Posts: 5331
  • Karma: +522/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2881 on: June 23, 2025, 09:16:54 AM »
Hi guys,
Why would anyone want to watch a video on Tattoo Assassins?
https://www.youtube.com/watch?v=XrjkERu2qU0

best regards,
- dink

Offline dink

  • Administrator
  • *****
  • Posts: 5331
  • Karma: +522/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2882 on: June 26, 2025, 01:02:01 AM »
Hi guys,
Some great news:
Konami's Devastators is finally playable - big thanks to Jim Westfall and Hap for fixing the collisions and sprite zooming.

p.s.
Did anyone notice anything special about that video in the previous message? :)

best regards,
- dink

Offline Pelucon8

  • Member
  • ***
  • Posts: 122
  • Karma: +2/-0
Re: dink's FBN Development & Fixes thread
« Reply #2883 on: June 26, 2025, 02:06:48 AM »
p.s.
Did anyone notice anything special about that video in the previous message? :)

best regards,
- dink

I hadn't seen the video, but...



hehe, they quote you in the video and tell the story of how he found you and you helped him  :smilie:

Great the "Devastators" I didn't know it, I like this kind of games like "GI Joe" but I have a doubt, how do I use the bazooka? one button shoots another one throws grenades... I have pressed the 2 at the same time and nothing.

Edit: There I could see how to do it, the bazooka has to be flashing and then press the grenade button.
« Last Edit: June 26, 2025, 02:39:43 AM by Pelucon8 »

Offline dink

  • Administrator
  • *****
  • Posts: 5331
  • Karma: +522/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2884 on: June 26, 2025, 08:41:00 PM »
Pelucon8,
Researching the Tattoo Assassins bug was a lot of fun; it was about 2 days and I even decoded the pcb schematics for the sound banking.

Got a boatload of laughs out of that video XD

Re: Devastators, this game never played right, big thanks to Jim Westfall with Hap for making this finally playable!
I admit, it's not as great as Konami's GI Joe, but, it's always good to have another working Konami game on the roster :)

best regards,
- dink

Offline Pelucon8

  • Member
  • ***
  • Posts: 122
  • Karma: +2/-0
Re: dink's FBN Development & Fixes thread
« Reply #2885 on: June 26, 2025, 09:20:01 PM »
Pelucon8,
Researching the Tattoo Assassins bug was a lot of fun; it was about 2 days and I even decoded the pcb schematics for the sound banking.

Got a boatload of laughs out of that video XD

Re: Devastators, this game never played right, big thanks to Jim Westfall with Hap for making this finally playable!
I admit, it's not as great as Konami's GI Joe, but, it's always good to have another working Konami game on the roster :)

best regards,
- dink

Yeah, great story about "Tattoo Assassin", I never got to see him in person on a machine (I met him via emulation), but it's great that emulation developers collaborate with each other and share their skills with each other to make the emulation more faithful.  :smilie:

"Devastators" I didn't know, I never saw it in any arcade, but I did get to see (and play many times) "G.I. Joe" and so "Devastators" reminded me a lot of it. Probably (I don't know) "G.I. Joe" was inspired by the mechanics and style of "Devastators" and obviously surpassed them? well, that's to be expected knowing that there's about 4 years difference.

Now... what game was "devastators" inspired by?

Greetings, dink

Offline ClessxAlghazanth

  • Member
  • ***
  • Posts: 133
  • Karma: +2/-0
Re: dink's FBN Development & Fixes thread
« Reply #2886 on: June 26, 2025, 10:40:50 PM »
Hiya , dink  :biggrin: First of all I would like to thank you one more time for all the great new additios and up-to-date fixes to the classics

I'd like to ask about the arcade bezel feature whcich you have mentioned some time ago.Afaik it was at test phase and was not compatibe with fs mode at that time.I wonder how it would work with borderless window mode ? and if there are any chances of it getting fully implemented in some time in the future ? And if there have been any improvements on it in this time period

Cheers ;p