Author Topic: Killer instinct in retropie  (Read 333 times)

Offline MetalGod

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Killer instinct in retropie
« on: February 18, 2019, 06:50:22 PM »
HI
I'm trying to test Killer instinct with the last source version of FBA (97.44)
But I don't know where to put the img file. I have extracted it with chdman (from mame 0.206).
What is the directory for this in retropie?

Offline barbudreadmon

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Re: Killer instinct in retropie
« Reply #1 on: February 19, 2019, 12:46:17 AM »
kinst/kinst.img in the rom directory (or kinst2/kinst2.img if it's about kinst2). Also, if it's about running this on a raspberry, you are more likely to play latest AAA game from 2019 on your raspberry at full speed. The game is unusable without a dynarec, and the dynarec, which is x64 only, isn't working properly.

Offline Gab75

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Re: Killer instinct in retropie
« Reply #2 on: March 09, 2019, 12:36:24 AM »
Of course... a decent emulation of this game is impossible on Ruspberry Pi 3. A quad-core Cortex A53 (1.2-1.4 GHz) hasn't the enough computing power... maybe it will be "out of reach" of the next Ruspberry Pi 4 too!

Offline barbudreadmon

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Re: Killer instinct in retropie
« Reply #3 on: March 10, 2019, 03:54:05 AM »
Of course... a decent emulation of this game is impossible on Ruspberry Pi 3. A quad-core Cortex A53 (1.2-1.4 GHz) hasn't the enough computing power... maybe it will be "out of reach" of the next Ruspberry Pi 4 too!
Yeah, without a dynarec, a core i7 2600k (3.4Ghz) isn't enough to run this game at more than 30fps.

Btw i noticed something interesting with this driver (or more likely with the standard mips3 interpreter), it's running way faster when built with clang instead of gcc (45fps vs 30fps on my machine)