Author Topic: [TOOL] FB Neo compile script for Windows 10 x64  (Read 70640 times)

Offline geese howard

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #15 on: May 19, 2021, 06:32:36 PM »
Fightcade isnt supported here....

Offline DarkFulgore

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #16 on: May 19, 2021, 07:25:56 PM »
Fightcade isnt supported here....

I see, sorry about that...  :redface:

But if you are more experienced and can help me anyway, it would be much appreciated. But thanks noneless.

Offline barbudreadmon

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #17 on: May 20, 2021, 10:38:09 AM »
I see, sorry about that...  :redface:

But if you are more experienced and can help me anyway, it would be much appreciated. But thanks noneless.

Don't use FightCade, they are illegally using our work, thanks.

Offline Mucci

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #18 on: May 20, 2021, 02:08:53 PM »
Keep in mind that my scripts are only for official FB Neo, and for nothing else.

Offline jjkkyu

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #19 on: September 09, 2021, 04:00:16 AM »
Keep in mind that my scripts are only for official FB Neo, and for nothing else.

Hi, Mucci
I see 1.0.0.3 in the forum, but there is still 1.0.0.2 in the github tag.
Is 1.0.0.3 official?

Offline dink

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #20 on: September 09, 2021, 09:46:56 AM »
the release version (even numbers) are usually old as they're released once a year.
latest development version (odd numbers.. .3) is up-to-date
use the 64bit versions at your own risk, there's a reason we don't provide 64bit binaries - they're buggy...
Maybe some day I'll upgrade my dev tools and try to fix that, but its not something I look forward to doing..

best regards,
- dink

Offline gegecom83

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #21 on: January 12, 2024, 03:43:03 PM »
Hello,
Is it possible to update gcc for the script.
Thank you

Offline Mucci

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #22 on: January 23, 2024, 06:59:02 AM »
why? Does you have a problem with the script?

Offline gegecom83

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #23 on: January 23, 2024, 09:24:23 AM »
Hello, The script works very well, but I was wondering since the script uses an old version of gcc (4.9.1) if this had an impact on performance.
Thanks

Offline dink

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #24 on: January 23, 2024, 09:34:12 AM »
IMO to get the best performance, you'll want gcc 6 or higher - especially with Cave CV-1000

If you don't care about Cave CV-1000 games, 4.91 is fine!

best regards,
- dink
« Last Edit: January 23, 2024, 09:35:34 AM by dink »

Offline gegecom83

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #25 on: January 23, 2024, 09:43:47 AM »
Thanks Dink
So I will try to update gcc for the script.
Thank you

Offline dink

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #26 on: January 23, 2024, 09:52:08 AM »
I use the compiler with Strawberry Perl to make 64bit exe's on my pc:
https://strawberryperl.com/

it's gcc 13.1.0!

I set it to use Strawberry perls path first, then the mingw second, because it still needs some support files from the mingw installation to compile.  This way it overrides the mingw compiler with 13.1.0.

best regards,
- dink

Offline gegecom83

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #27 on: January 23, 2024, 09:58:04 AM »
Thanks Dink for this solution.

Offline Pitou

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #28 on: July 12, 2024, 12:21:08 PM »
Hello,
I'm trying to compile fbnei using this script and I'm getting an error at the end.

Any idea?
Thank you.
Pitou!


Offline Pitou

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Re: [TOOL] FB Neo compile script for Windows 10 x64
« Reply #29 on: July 12, 2024, 12:33:53 PM »
Just found it. Some old Env Var were still lying in my system.
Sorry and thanks!
Pitou!