Author Topic: [TOOL] FBneo compile script for Windows 10 x64  (Read 1231 times)

Offline Mucci

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[TOOL] FBneo compile script for Windows 10 x64
« on: July 12, 2020, 08:13:28 AM »
I have created with the help from JacKc an easy to use compile script for FBneo.

Script, readme and needed stuff can be found here: https://mega.nz/folder/OY0zTDxS#AVybq4bmBdhjw_ewIQ25Pw

If you find bugs, having input for improvement feel free to post it here.

For devs: if you have already a working Mingw environment -> please comment out line 21 in the script (temporary added path environment)

Please do not post the download link outside -> link it to this topic here
« Last Edit: July 12, 2020, 08:39:45 AM by Mucci »

Offline Kev

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #1 on: July 14, 2020, 05:06:35 AM »
Thats pretty cool.

The makefile makefile.mamemingw should work with a default install of the 32bit (and maybe the 64bit) version of http://www.winlibs.com/ So if you wanted to use an up to date compilier without needing the whole of mingw installed.

Offline Mucci

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #2 on: July 15, 2020, 02:04:28 AM »
Thanks Kev, "my" compile environment was given by JacKC as I was "not able" to build it up myself ;-) My plan was to use the MAME compile environment msys2 with everything inside (also git.exe that I must install it now) and the ability to update the tool with the script. I will check your website, maybe it is better to have an up-to-date GCC. Are you using it? Sometime newer builds break the compile process .....

Offline Kev

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #3 on: July 15, 2020, 09:14:48 AM »
Yeah, I have been using winlibs but primarily I use visual studio. I have several installs of gcc environments as well mostly for helping me fix appveyor but also for building the sdl2 version of FBNeo on windows. It works well with gcc10 though.

Offline Mucci

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #4 on: August 22, 2020, 01:30:28 PM »
a small change in the script -> new fbneo.chm will be added to the output folder :-)

Offline littlebear

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #5 on: September 12, 2020, 10:53:23 AM »
please, can you tell me how to turn the beeping sound off in the script ? thank you.

Offline Mucci

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #6 on: September 15, 2020, 12:57:53 PM »
Hmmm I can only hear a "beep" when I choose a not existing option in the menu. What Windows-version are you using? (We have only tested it on Windows 10 x64)

I think only "pause" or "choice" commands in my script could generate a "beep". I have not found for both commands an option for disabling "beep"

btw the annoying "beep" is not a problem from my script itself, it is a windows default behavior:
https://www.thewindowsclub.com/disable-system-beep-windows-7-8

Offline littlebear

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #7 on: September 15, 2020, 05:01:39 PM »
I am using win10 64 . it is when you press U for update. After it updated and press any key to go back to menu.

Offline Mucci

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #8 on: September 16, 2020, 07:44:44 AM »
sorry cant help you in that case. I have also played around and some of those "tip" has not worked for me. As it is a system-sound I can not disable it in my script....

You can disable it for a current cmd-line -> set it to mute and don't close this cmd-line windows anymore ;-)


And for the "go back to the menu" -> read the docu -> change line 24 "set batchpause=on" to "set batchpause=off" -> yeah 1 beep less :-)
« Last Edit: September 16, 2020, 01:15:29 PM by Mucci »

Offline littlebear

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #9 on: September 16, 2020, 07:41:57 PM »
Thank you . I turn off speaker when compile.

Offline Mucci

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Re: [TOOL] FBneo compile script for Windows 10 x64
« Reply #10 on: October 06, 2020, 01:57:50 AM »
Keep in mind that when V1.0.0.0 is released I have to check my compile script if it still work correct, regarding the "numbers"