Author Topic: Bezel code porting issue  (Read 183 times)

Offline hxghwx

  • Jr. Member
  • **
  • Posts: 56
  • Karma: +0/-4
Bezel code porting issue
« on: July 18, 2025, 09:58:31 PM »
Hello dink! I added the code about bezel from scrn.cpp in 1.003 to the early version 1.002 and compiled it to generate an exe, but there was an error running the game. I don't know where else needs to be modified. Can you help me guide me? The following is the file that I have modified. thank you!

Offline dink

  • Administrator
  • *****
  • Posts: 5352
  • Karma: +525/-1
  • pie? I nearly bought one!
Re: Bezel code porting issue
« Reply #1 on: Today at 01:12:44 AM »
Hi,
can you make a screencapture of the error?

Offline hxghwx

  • Jr. Member
  • **
  • Posts: 56
  • Karma: +0/-4
Re: Bezel code porting issue
« Reply #2 on: Today at 01:37:18 AM »
look

Offline dink

  • Administrator
  • *****
  • Posts: 5352
  • Karma: +525/-1
  • pie? I nearly bought one!
Re: Bezel code porting issue
« Reply #3 on: Today at 09:13:30 AM »
Ouch, address is in heap/stack corruption territory, try to install DrMingw and see if it will show where the crash is when pressing [Debug]?

https://github.com/jrfonseca/drmingw/releases


best regards,
- dink