Author Topic: What I've been working on (iq_132's work in progress)  (Read 606107 times)

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1545 on: February 03, 2021, 09:35:08 AM »
Great job fellas!!!

Offline Kev

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Re: What I've been working on (iq_132's work in progress)
« Reply #1546 on: February 04, 2021, 06:54:11 AM »
Great work Guys! These all run amazingly well on the SDL2 port, as I just found out this lunchtime :)

Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #1547 on: February 04, 2021, 07:32:28 AM »
Well done guys !!!


Offline Pelucon8

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Re: What I've been working on (iq_132's work in progress)
« Reply #1548 on: February 04, 2021, 10:15:59 PM »
It's been a long time since I've been here, but... wow, amazing the progress you've made with this great emulator.

Congratulations to all the team :)

Cheers.

Offline Joaquim2020

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Re: What I've been working on (iq_132's work in progress)
« Reply #1549 on: February 06, 2021, 06:54:19 AM »
Presenting, another iq_132 vs. dink driver:  Midway X-Unit :: Revolution-X

iq_132 convinced me that this is a good game, well - I didn't believe him at first... but he's right :)  It's a sweet lightgun game.  TIP: Try to ignore the titlescreen.
Bonus: it's got thong'd cage dancers while the gunfire is a-blast! :)

best regards,
- dink

That game wasn?t banned from mame in the 0.8? versions and released later?

Offline barbudreadmon

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Re: What I've been working on (iq_132's work in progress)
« Reply #1550 on: February 06, 2021, 08:48:13 AM »
That game wasn?t banned from mame in the 0.8? versions and released later?

I don't see anything about that at http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=revx , the game might have major issues making it not 100% playable at that time though.

Offline Joaquim2020

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Re: What I've been working on (iq_132's work in progress)
« Reply #1551 on: February 13, 2021, 12:41:07 PM »
I don't see anything about that at http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=revx , the game might have major issues making it not 100% playable at that time though.

It was very long. Or it was a nother game.
« Last Edit: February 13, 2021, 12:53:23 PM by Joaquim2020 »

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1552 on: February 22, 2021, 12:02:12 AM »
Presenting: Sega System 32

Tip: the multi-screen games can be ran in a single-screen, check the DIPs.
Tip2: Driving games have a dip option for steering: "Logarithmic" and "Linear" - give them a try - see what you like better.

- iq_132 - dink - barbudreadmon team project: wishing you a happy game

Offline fastpop72

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Re: What I've been working on (iq_132's work in progress)
« Reply #1553 on: February 22, 2021, 01:39:02 AM »
BRILLIANT!!! THANKS!!!!!

Offline Samus12345

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Re: What I've been working on (iq_132's work in progress)
« Reply #1554 on: February 22, 2021, 03:02:32 AM »
Wow, that's awesome! Death Adder alone is a HUGE addition! Thanks so much!

Offline Svipur

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Re: What I've been working on (iq_132's work in progress)
« Reply #1555 on: February 22, 2021, 07:09:01 AM »
Iq, Dink, Barbu, huge thanks!

Offline Bad Dude

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Re: What I've been working on (iq_132's work in progress)
« Reply #1556 on: February 22, 2021, 08:07:25 AM »
That is a good new!

Offline Joaquim2020

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Re: What I've been working on (iq_132's work in progress)
« Reply #1557 on: February 22, 2021, 09:11:20 AM »
That is great news!  :wink:

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1558 on: February 22, 2021, 09:31:31 AM »
It's all fandabbydozy

Offline charles32k

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Re: What I've been working on (iq_132's work in progress)
« Reply #1559 on: February 22, 2021, 09:57:44 AM »
Thaks! sega system 32 in fbneo is a great work!