Author Topic: What I've been working on (iq_132's work in progress)  (Read 386455 times)

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1470 on: June 08, 2019, 12:41:16 AM »
More from the Legionnaire driver :)


Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1471 on: June 08, 2019, 02:41:39 AM »
Denjin Makai! :)
Great work.

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1472 on: June 08, 2019, 08:21:52 AM »
Excellent!!!

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1473 on: June 10, 2019, 12:52:58 AM »
A new driver has been added to FBN (Tamtex Match it/Shisensho)... a big thanks to iq_132! :)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1474 on: June 19, 2019, 09:25:14 AM »
Another game/driver has been added to FBN (King of Boxer/Ring King)... a big thanks to iq_132's work! :)

Online dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1475 on: June 19, 2019, 09:41:53 AM »
King of boxer might seem simple, but it really is one of the funnest game Ive played lately.  Lots of expression in that little game :D

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1476 on: June 19, 2019, 10:10:14 AM »
King of boxer might seem simple, but it really is one of the funnest game Ive played lately.  Lots of expression in that little game :D

During the 80s this game was quite diffused in Italy... very good "cartoon-style" graphics for an old 8 bit arcade game! ;)

Offline csmart

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Re: What I've been working on (iq_132's work in progress)
« Reply #1477 on: June 19, 2019, 09:06:35 PM »
This was a great game on the NES. Not sure if it happens in the arcade version but in the NES version between rounds it looks like the trainer movements are very unnatural if you know what I mean.

Online dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1478 on: June 19, 2019, 09:49:52 PM »
hahahaha yes, unfortunately it does look like that in arcade too.


This was a great game on the NES. Not sure if it happens in the arcade version but in the NES version between rounds it looks like the trainer movements are very unnatural if you know what I mean.

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1479 on: Today at 08:24:58 AM »
Another one for the pot thanks to iq_132 and dink, more classic Seibu

Dead Angle / Lead Angle