Author Topic: FB Neo Bugs Reports  (Read 28036 times)

Offline ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #555 on: May 01, 2021, 07:00:54 AM »
@ClessxAlghazanth : it appears this one crashes from its hiscore support i added recently, so i disabled the hiscores in astdelux for now

Thank you a ton !  :cool:  Working again without issues  :cool:

New one (bug?) I found

New Sinbad 7


You can't enter your initials on highscore screen (fire button doesn't work , which functions perfectly in-game)

Screen and savestate for reference

Best regards
« Last Edit: May 01, 2021, 07:58:19 AM by ClessxAlghazanth »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #556 on: May 01, 2021, 04:02:56 PM »
Hi ClessxAlghazanth,
The HS entry bug in New Sinbad 7 has been around for ages, it also happens in mame.  I might have to try to get to the bottom of it :)

best regards,
- dink

Offline Gab75

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Re: FB Neo Bugs Reports
« Reply #557 on: May 16, 2021, 01:57:57 AM »
I found a small graphic bug in "Golden Axe: The Revenge of Death Adder (arcade)"... to be honest, it's not a big issue and it's in MAME counterpart too.
In any case: the potions sprites are always in front of the semi-trasparent background elements, also when they should be behind... it can be seen in the attached snapshots (waterfall).

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #558 on: May 16, 2021, 04:22:55 AM »
A little "ghost dog" bug in Hot Rod during attract mode.

It happens only after some cycle of attract mode...

Here screenshots & state.





Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #559 on: May 21, 2021, 08:15:04 AM »
Crazy Rally (crzrally) needs a tuning with Low Pass Filter activated.

Thanks.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #560 on: May 21, 2021, 09:06:12 AM »
fastpop72 thanks for the reports, fix is in for crazy rally, though I'm still not sure how to fix the ghost dogs.

best regards,
- dink

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #561 on: May 21, 2021, 03:56:11 PM »
Roller Jammer (rjammer) need low pass tuning.

Thanks.

Offline tikman

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Re: FB Neo Bugs Reports
« Reply #562 on: May 21, 2021, 08:25:47 PM »
It seem that FBNeo can't detect games (same rom name) when they're both in sub-directory.....

for example I have 2 contra games...

1. Contra (USA) nes_contra
2. Contra (US / Asia, set 1)

FB neo doesn't detect the other contra.... the work around is to put the other file in the root rom directory....

Offline dink

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Re: FB Neo Bugs Reports
« Reply #563 on: May 21, 2021, 08:37:46 PM »
tikman,
try putting the main roms directory at the last entry in the roms directory dialog (path #20)

as far as I can remember - that's the solution, if you still have trouble please attach your config file :)

best regards,
- dink


Offline dink

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Re: FB Neo Bugs Reports
« Reply #564 on: May 21, 2021, 08:38:03 PM »
fastpop72, thanks :)

Offline tikman

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Re: FB Neo Bugs Reports
« Reply #565 on: May 21, 2021, 09:16:16 PM »
tikman,
try putting the main roms directory at the last entry in the roms directory dialog (path #20)

as far as I can remember - that's the solution, if you still have trouble please attach your config file :)

best regards,
- dink

yeah! I add the parent rom directory so that it can be detected... it works just fine....  :smilie:


This game doesn't seems to have Fire 1 / 2 Game input  the default should be z / x no bullets coming out (can't shoot the enemy)...

Bullet (FD1094 317-0041)
Bullet (FD1094 317-0041 decrypted)



Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #566 on: May 22, 2021, 12:22:13 AM »
This game doesn't seems to have Fire 1 / 2 Game input  the default should be z / x no bullets coming out (can't shoot the enemy)...

Bullet (FD1094 317-0041)
Bullet (FD1094 317-0041 decrypted)

That's a twin stick game, "P1 Up/Down/Left/Right 2" control the bullets

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #567 on: May 22, 2021, 04:25:53 AM »
In Tough Turf, as you get out of the truck at the beginning of the first stage, there's a long "beeep" sound. It confused me at first, I thought the sound was coming from somewhere else in my house (the fact it sounds exactly like my washing machine does not help). :D
Is that a bug, or is that supposed to be a truck sound, maybe? I cannot find videos of the original cabinet to verify that.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #568 on: May 22, 2021, 09:06:18 AM »
Stifu, that "beep"-sorta noise is just the squeek of the breaks as the truck stops :)

best regards,
- dink

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #569 on: May 22, 2021, 09:31:20 AM »
Thanks for confirming, dink.

Something weird about this game: no matter what, I can't manage to attack while jumping. This is especially weird since you can see the hero jump kick in the intro of stage 7. Am I missing something?