Author Topic: dink's FBN Development & Fixes thread  (Read 310418 times)

Offline Kev

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Re: dink's FBN Development & Fixes thread
« Reply #1785 on: February 05, 2020, 03:49:33 AM »
I recorded a little video titled "How to kick-ass nonstop for about 30 minutes"

Aka Ghouls 'n Ghosts on Megadrive (recorded/played in fbn!)

https://www.youtube.com/watch?v=OiE6kCJlTmE

best regards,
- dink

Most of the time I can't even get off the first level without dying, so I find that quite impressive :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1786 on: February 06, 2020, 08:23:09 AM »
Kev, if you concentrate/play only these 2 games - it's a lot easier than it seems.
Funny fact:
Even though it came out in '85 or so, it didn't become popular here until '87 or '88 here.

When Ghosts'n Goblins came out in the arcades, it was my most-hated game.  I put the quarter in and died right away - quarter over in 1/2 minute.  I remember thinking "I'll never play this one again.".  Now it's one of my most beloved favorites :)

best regards,
- dink

Offline Kev

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Re: dink's FBN Development & Fixes thread
« Reply #1787 on: February 06, 2020, 09:34:20 AM »
The one I played the most was Mr do. When I was 6 or 7 I had access to a free play cabinet of it and got quite good, and also played it loads on my dads BBC Micro. 30+ years later I am terrible at it. However, I can still play Star Wars and operation wolf for ages without losing a credit but I guess those are more forgiving games. the gng series is brutal in every version.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1788 on: February 12, 2020, 09:32:23 AM »
Kev, Mr.Do is great!  I remember a few years back when I rewrote the driver - ended up playing it tons and didn't even know about(or use) the projectile ball.  My buddy Zazzone (FB-supertester at the time) found a bug in the driver when the ball hit the left side of the screen, I was like .. what ball? derp. :)
I might be good at GNG, but when it comes to Operation Wolf - I can't even make it past the first level on 1 coin...

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1789 on: February 12, 2020, 09:42:33 AM »
Denjin Makai II / Guardians is emulation is now up to date.  barbudreadmon hooked up the new video code, dink hooked up the rasters.

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1790 on: February 12, 2020, 09:51:09 AM »
Denjin Makai II / Guardians is emulation is now up to date.  barbudreadmon hooked up the new video code, dink hooked up the rasters.

Finally the graphic issues in Denjin Makai II/Guardians are solved... a big thanks to dink and barbudreadmon! :)

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1791 on: February 12, 2020, 10:15:47 AM »
Finally the graphic issues in Denjin Makai II/Guardians are solved...
Not yet, the "mission screen" is still a bit off, but that's a fix for another day :).

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1792 on: February 12, 2020, 11:59:36 AM »
Not yet, the "mission screen" is still a bit off, but that's a fix for another day :).

There's no hurry... this game has been waiting for years a "graphic fix"... few more days make no difference! :)

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1793 on: February 13, 2020, 04:16:25 PM »
I did some update to the video code for cps3 :
- fixed fade effects (jojoba, sfiii3)
- fixed a ton of glitches in jojo/jojoba intro (missing star sprite, sprites appearing when they shouldn't, ...)
- fixed missing parts in the background in alex stage (sfiii)
- fixed plank aspect on floor in ryu stage (sfiii)
- probably others
« Last Edit: February 13, 2020, 04:18:42 PM by barbudreadmon »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1794 on: February 13, 2020, 05:56:00 PM »
barbudreadmon awesome :)

Offline iq_132

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Re: dink's FBN Development & Fixes thread
« Reply #1795 on: February 13, 2020, 09:00:30 PM »
I did some update to the video code for cps3 :
- fixed fade effects (jojoba, sfiii3)
- fixed a ton of glitches in jojo/jojoba intro (missing star sprite, sprites appearing when they shouldn't, ...)
- fixed missing parts in the background in alex stage (sfiii)
- fixed plank aspect on floor in ryu stage (sfiii)
- probably others
Great work! Thanks for this one! Did it affect the speed much?


Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #1796 on: February 14, 2020, 01:48:28 AM »
Did it affect the speed much?

The performance impact should be minor, but i didn't confirm on my rpi3 yet.

Edit : overall, it seems the cps3 driver is actually slightly faster now !
« Last Edit: February 14, 2020, 02:30:42 AM by barbudreadmon »

Offline iq_132

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Re: dink's FBN Development & Fixes thread
« Reply #1797 on: February 14, 2020, 07:20:47 AM »
The performance impact should be minor, but i didn't confirm on my rpi3 yet.

Edit : overall, it seems the cps3 driver is actually slightly faster now !
Fantastic! :) Thanks for checking it out!


Online Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1798 on: February 14, 2020, 05:39:49 PM »
Great Job as always, i will update my emu when get's released a nother new version.  :biggrin:

Offline WILOWAR

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Re: dink's FBN Development & Fixes thread
« Reply #1799 on: February 16, 2020, 11:53:08 AM »
Killer Instinct - kinst - Missing and glitch boxing gym stage  -
« Last Edit: February 16, 2020, 12:11:27 PM by WILOWAR »