Author Topic: FB Neo Bugs Reports  (Read 17695 times)

Offline dink

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Re: FB Neo Bugs Reports
« Reply #375 on: February 06, 2021, 12:40:34 AM »
the_maq, I forgot to upload the code for yunit(term2) when I added the crosshair removal dip/option to revx and term2.  It should be available shortly.  Another new feature from a day or 2 ago: term2 and revx will auto-calibrate the guns if a prior nvram isn't found. (config/games/term2.fs or revx.fs)

best regards,
- dink

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #376 on: February 06, 2021, 12:44:30 AM »
the_maq, I forgot to upload the code for yunit(term2) when I added the crosshair removal dip/option to revx and term2.  It should be available shortly.  Another new feature from a day or 2 ago: term2 and revx will auto-calibrate the guns if a prior nvram isn't found. (config/games/term2.fs or revx.fs)

best regards,
- dink
Cool....thanks for that. :cool:

Offline Wtorm

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Re: FB Neo Bugs Reports
« Reply #377 on: February 06, 2021, 08:05:02 AM »
No files are shown when I select the bios tag in the genre filter

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #378 on: February 06, 2021, 04:57:39 PM »
DoDonPachi III seems to only show a black screen after starting, same goes with the "Black Ver" Dai-Ou-Jou clone. PGM support seems to have undergone some sort of regression. Has the PGM BIOS sets changed?

Also, seemingly which ever Demon Front romset I try, FBNeo lists both the parent set and the "Single Board PCB Version" clone, when I just want the parent set.
« Last Edit: February 06, 2021, 05:18:00 PM by Agozer »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #379 on: February 06, 2021, 08:11:25 PM »
Agozer,
Actually something changed with the pgm asic simulation for kov but it should be totally unrelated to ddp3 as they use separate codepaths.

Anyways, I checked ddp3, ddpdoj and ddpdojblk on my dev version of fbneo, they all load and coin/play fine.
Then I grabbed the latest exe's from our git repo (unzipped dates from a few hrs ago) https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build
..tested all 3 versions of ddp3 and they work fine with a new installation/fresh exe as well.

my pgm bios, ddp3, ddpdoj and ddpdojblk romsets are all dated April 2020.

I'm not 100% on this about demon front, but I think one of the standalone pcb versions shares romsets with the cartridge (parent) version.

best regards,
- dink

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #380 on: February 07, 2021, 03:17:08 AM »
Has the PGM BIOS sets changed?

No, my pgm bios file was last modified in 2018 and still works with those games. Did you perhaps mistakenly replace your FBNeo pgm bios by MAME's ? Fyi, they are different (MAME has 2 less files which are actually ddp3 and theglad bioses).
« Last Edit: February 07, 2021, 03:19:12 AM by barbudreadmon »

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #381 on: February 07, 2021, 05:04:09 AM »
Agozer,
Actually something changed with the pgm asic simulation for kov but it should be totally unrelated to ddp3 as they use separate codepaths.

Anyways, I checked ddp3, ddpdoj and ddpdojblk on my dev version of fbneo, they all load and coin/play fine.
Then I grabbed the latest exe's from our git repo (unzipped dates from a few hrs ago) https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build
..tested all 3 versions of ddp3 and they work fine with a new installation/fresh exe as well.

my pgm bios, ddp3, ddpdoj and ddpdojblk romsets are all dated April 2020.

I'm not 100% on this about demon front, but I think one of the standalone pcb versions shares romsets with the cartridge (parent) version.

best regards,
- dink
Tried again with a new FBNeo.exe from the repository, and the same thing happens in ddp3 and ddpdojblk -- just a black screen. I'm stumped. My PGM BIOS files also seem to be the ones FBNeo uses, not MAME's. Also, the files in both sets seem up-to-date (CRC's match). FBNeo detects both just fine. Anyway, if it helps at all, here's my fbneo.ini

EDIT: Did a fresh install of FBNeo to a different folder, now the games work. Apparently, their config files (.fs/.ini) were borked.
« Last Edit: February 07, 2021, 05:26:38 AM by Agozer »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #382 on: February 07, 2021, 08:54:01 AM »
Do you still have the broken ini/fs files?  I'd like to see what went wrong in-case it might be preventable.

best regards,
- dink

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #383 on: February 07, 2021, 02:19:53 PM »
Do you still have the broken ini/fs files?  I'd like to see what went wrong in-case it might be preventable.

best regards,
- dink
Sorry, those are long gone.

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #384 on: February 14, 2021, 02:29:13 PM »
Crime City (World): The game's Attract Mode seems silent regardless of the state of the "Demo Sound" DIP switch.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #385 on: February 14, 2021, 02:57:51 PM »
Agozer,
The demo sounds in Crime City only triggers every several attract-mode iterations for a few seconds.  I think it's on the 3rd time the cop car goes by or so.

best regards,
- dink

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #386 on: February 14, 2021, 03:58:24 PM »
Agozer,
The demo sounds in Crime City only triggers every several attract-mode iterations for a few seconds.  I think it's on the 3rd time the cop car goes by or so.

best regards,
- dink
Wow, really? Never thought some games treat their Attract Mode like that.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #387 on: February 15, 2021, 11:07:19 AM »
Agozer,
Yes, remember back to the early 90s in an arcade - some games would have sounds all the time, others would make sounds every few minutes or so.  It was a nice sound, especially when mixed with the sound of the bowling alley, or other ambient sounds from the surroundings, where the arcade was located :)

best regards,
- dink

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #388 on: February 16, 2021, 11:58:51 AM »
I do remember; miss those days and that atmosphere, to be honest.

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #389 on: February 17, 2021, 04:00:47 PM »
Trying to run Rolling Thunder (rev 3); FBNeo crashes with a Guru Meditation.

Code: [Select]
FinalBurn Neo v1.0.0.01 fatal exception report (Wed Feb 17 22:58:04 2021
).

----------------------------------------------------------------------
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x005342CF
 (attempting to read address 0x00000000)

EAX: 0x06237E10, EBX: 0x06237E10, ECX: 0x58BA256A, EDX: 0x00000000
ESI: 0x77D54660, EDI: 0x00000000, ESP: 0x06237DF0, EBP: 0x00000001