Author Topic: FB Neo Bugs Reports  (Read 534522 times)

Offline Neildark

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Re: FB Neo Bugs Reports
« Reply #1140 on: July 20, 2024, 05:09:53 PM »
Perfect, that solves it. Thank you so much! :cool:

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1141 on: July 20, 2024, 08:08:53 PM »
Perfect, that solves it. Thank you so much! :cool:

Great :)

What's going on:
With the "Resize screen/window" 32col mode draw, it gives a better quality to the pixels - so that was made default a while back.
At some point, I would like to fix it so that it doesn't have to destroy and re-create the window when changing screen modes (blitter-reinit).
This will fix that problem when using the "Resize screen/window" mode - hopefully :)

best regards,
- dink

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1142 on: July 21, 2024, 09:19:10 AM »
minga12,
thanks, can you also show a screenshot of your input settings (F5 screen)?
and attach config/games/jpark.ini ?

best regards,
- dink

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #1143 on: July 21, 2024, 06:37:15 PM »
As previously asked, it'd help if you posted a video of the phenomenon. I'm not sure i understand what you mean by "the target jumps".

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #1144 on: July 22, 2024, 12:37:05 PM »
The goal is randomly jumping throughout the screen

https://www.mediafire.com/file/55kb32nezhax0xs/123.mp4/file

Thanks.

Here is my guess :
From what i understood while troubleshooting several lightgun users on our libretro port, most (all ?) of those "lightgun devices" have 2 modes of operation : one where the device sends on-screen coordinates, and one where it acts as a mouse.
From looking at that video, i think you might be using the "mouse" mode of operation instead of the "on-screen coordinates" one.
The "on-screen coordinates" one with bburngunpositionalmode is what you want to use.
It might also be important to unmap "P1 Gun X" and "P1 Gun Y", since they shouldn't be necessary in this mode of operation (and might actually cause issues if your lightgun is somehow sending something through mouse axises ?)
« Last Edit: July 22, 2024, 12:48:14 PM by barbudreadmon »

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #1145 on: July 22, 2024, 01:23:42 PM »
bburngunpositionalmode 1(The target strives for the center of the screen)

It makes sense if 0,0 are the coordinates being sent.

Sorry, i'm not too sure how to configure this properly since i'm not familiar with that mode of operation.

Offline Neildark

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Re: FB Neo Bugs Reports
« Reply #1146 on: July 22, 2024, 03:01:23 PM »
A small bug in Dragon Ball - Final Bout (Unl) on Mega Drive: in the character selection, and before the confrontation it looks like this, I attach two screenshots.
All the best.
« Last Edit: July 22, 2024, 03:02:32 PM by Neildark »

Offline ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #1147 on: July 24, 2024, 08:31:34 AM »
Final Lap (Namco)

As soon as the lap starts , it says 'game over'  :confused:

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1148 on: July 24, 2024, 09:06:12 AM »
Howdy,

minga12, sorry, I really don't know where to go from here - does it work in MAME or another emulator?


NeilDark, thanks, been trying to figure this one out - so far it's a mystery!


ClessxAlghazanth, It'll do this if you hit the gas pedal (or brake pedal) before the countdown ends, it's a weird "feature" maybe? :)

best regards,
- dink

Offline minga12

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Re: FB Neo Bugs Reports
« Reply #1149 on: July 25, 2024, 08:23:46 AM »
Howdy,

minga12, sorry, I really don't know where to go from here - does it work in MAME or another emulator?


NeilDark, thanks, been trying to figure this one out - so far it's a mystery!


ClessxAlghazanth, It'll do this if you hit the gas pedal (or brake pedal) before the countdown ends, it's a weird "feature" maybe? :)

best regards,
- dink

Mame and Retroarch(with fba neo core) - works well

Perhaps implement RAWInput support?

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1150 on: July 25, 2024, 09:01:31 AM »
minga12, thanks for confirming.  Let's see..

best regards,
- dink

Offline ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #1151 on: July 26, 2024, 05:29:16 AM »
Thanks dink , missed it somehow  :wink:

Offline ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #1152 on: July 28, 2024, 08:23:21 AM »
Here's a new one I noticed

Mutant Night (Arcade)

 the game is stuck on bootrup screen , which is showing the current dip switch settings

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1153 on: July 28, 2024, 08:48:10 AM »
Here's a new one I noticed

Mutant Night (Arcade)

 the game is stuck on bootrup screen , which is showing the current dip switch settings

Hi ClessxAlghazanth,
This is a "feature" of some upl/nmk games of the time - that screen will continue to the
titlescreen after several seconds - Just hit fast forward until then :)
Toki does something similar, but it waits for a button press (it's a TAD Corp. game,
probably totally unrelated)

best regards,
- dink

Offline jmodlin39

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Re: FB Neo Bugs Reports
« Reply #1154 on: August 03, 2024, 12:45:15 AM »
The Konami games for Sega Genesis keeps going back to windows and full screen itself on Final Burn Neo for when playing akumajo, rocketj, contraj, tmnttfj, tmntshj, sparkstrj, and sega genesis which is goldnax3j.