Author Topic: dink's FBN Development & Fixes thread  (Read 308037 times)

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1770 on: January 08, 2020, 05:42:38 PM »
Great work! Now the most representative 8 bit game-home system has an excellent emulation on FB Neo! :)

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1771 on: January 08, 2020, 05:48:22 PM »
More good Stuff...  :cool: thanks!

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1772 on: January 09, 2020, 04:32:54 AM »
Ashura-X changed his compiler to fix problem with WinXP build, please try this link for today's build:
https://drive.google.com/file/d/1QTi7kUsGwU11DPN8AcaQQRiRwzz0Djt_/view?usp=sharing

And let us know if its OK on WXP :)

best regards,
- dink

I have downloaded your latest build from your official website and it is already running on XP.  :smilie:

Thanks for letting us know!  :biggrin:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1773 on: January 12, 2020, 12:59:01 AM »
Thanks for the support guys, I've got a little delayed w/NES, but hope to have things ready within the next few days (or by latest, next weekend...)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1774 on: January 12, 2020, 01:00:09 AM »
Pelucon8, nice, so you're saying that the build from here now works on WinXP again? :) ( file fbn-win32-gcc.7z )
https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1775 on: January 12, 2020, 05:22:51 AM »
Pelucon8, nice, so you're saying that the build from here now works on WinXP again? :) ( file fbn-win32-gcc.7z )
https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build

best regards,
- dink

Hello @dink  :biggrin:

I was referring to the official website of Ashura X. Downloading it from there works in XP (as you told us)  :smilie:

Downloading it from github (appveyor-build) does not work in XP yet.

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #1776 on: January 21, 2020, 09:55:18 AM »
Edit:

It's already solved.  :biggrin:
« Last Edit: January 25, 2020, 02:14:06 PM by Pelucon8 »

Offline WILOWAR

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Re: dink's FBN Development & Fixes thread
« Reply #1777 on: January 25, 2020, 04:25:39 AM »
Hi. Could you add MSX2 and C64 games?

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1778 on: January 29, 2020, 01:51:58 AM »
Hi friends & fans of FB!
I had to take a little time off due to an illness, but everything is good now.  Last couple days I've been busy killing reported bugs over on the github project-page and finishing up the NES emulation.  It's getting really close now :)

From now on (new installations of) FB will put all rom-related subdirectories inside of roms/, like:

roms /  arcade roms here
roms / megadrive / megadrive games here
roms / nes / nes games here
... and so on ...

also note: megadrive has an 'e' now :)

best regards,
- dink

Offline fastpop72

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Re: dink's FBN Development & Fixes thread
« Reply #1779 on: January 29, 2020, 02:06:00 AM »
Hello @dink

With the new NES driver could be possible to add the VS. games to arcade emulation?

https://en.wikipedia.org/wiki/Nintendo_VS._System

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1780 on: January 29, 2020, 08:36:11 AM »
Anything is possible

Offline hursit

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Re: dink's FBN Development & Fixes thread
« Reply #1781 on: February 02, 2020, 04:18:37 AM »
Hello Guys

Is there any news about of the Moo Mesa Attratch Mode Glitch ?




This is from actual PCB



thanks for your all efforts for this great Emu

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1782 on: February 02, 2020, 08:39:46 AM »
hursit, what exactly is the glitch?  they both look exacty the same to me.
Here's a video of game from the real arcade cabinet: https://youtu.be/_BBJELUlzq0?t=5m3s
and it looks the same on my side.

best regards,
- dink
« Last Edit: February 02, 2020, 08:43:15 AM by dink »

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1783 on: February 02, 2020, 12:38:58 PM »
From what I can see: in the first snapshot there's a "purple blur effect" around the little stars. Moreover in the first snapshot there's a bilinear filter while in the second one there's a scanlines filter (but probably they are related with the configuration/monitor used)...
« Last Edit: February 02, 2020, 12:43:08 PM by Gab75 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1784 on: February 05, 2020, 01:18:58 AM »
I recorded a little video titled "How to kick-ass nonstop for about 30 minutes"

Aka Ghouls 'n Ghosts on Megadrive (recorded/played in fbn!)

https://www.youtube.com/watch?v=OiE6kCJlTmE

best regards,
- dink