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JacKc · 1257 · 769012

Offline ClessxAlghazanth

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Thanks for the clarification , dink  :smilie:

Set the start rank to 'easy' and practicing my way through Batrider , that skull boss with helicopters around always gives me hard time :p

The thing with Raizing/8ing games is that after playing them for a while , it takes time to get back / adapt into more classic style shmups like Raiden , Strikers series , Toaplan games etc . Probably due to different score mechanic and playstyle , i think

By the way Sengeki Striker by Kaneko seems to have random little slow downs/speed ups and audio glitches , is it a know issue ?

Another game by same developer , Cyvern , runs without issues


Offline dink

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Hi ClessxAlghazanth,
Yea, the cave/toaplan style is certainly a different breed of shooter - have you ever tried Guwange, it's like Ghosts'n Goblins meets shooter game, set in feudal Japan, with a very fun chain mechanic.  It's a really easy game, too.  I've managed to keep the chain from beginning to end once or twice.

The thing about Sengeki is, it's by Warashi.  Cyvern is by Kaneko, and such a fine game.  Sengeki is written poorly, and it shows - you've found that out :)
The problem isn't emulation - it's the same in MAME..  it's just an all-around bad game.

best regards,
- dink


Offline Stifu

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I've stumbled upon this video of N-Sub running on the actual cabinet: https://youtu.be/Lqq4ZKyh3UA
We can see there are glittering pixels at the surface of the sea, which are missing in FBN. Sorry if that's a known issue.


Offline ClessxAlghazanth

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Hi ClessxAlghazanth,
Yea, the cave/toaplan style is certainly a different breed of shooter - have you ever tried Guwange, it's like Ghosts'n Goblins meets shooter game, set in feudal Japan, with a very fun chain mechanic.  It's a really easy game, too.  I've managed to keep the chain from beginning to end once or twice.

The thing about Sengeki is, it's by Warashi.  Cyvern is by Kaneko, and such a fine game.  Sengeki is written poorly, and it shows - you've found that out :)
The problem isn't emulation - it's the same in MAME..  it's just an all-around bad game.

best regards,
- dink

Oh , my bad , thanks for the info , dink  :smilie:

I've always been curious about Guwange , but never given it a try till now

The gfx , sound and atmosphere all are top notch , certainly has that Cave vibe of 90's , which i love

Btw the socring seems to consist of blocking bullets temporarily by the sirit and turn them into coins , is it right ?


Offline dink

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That's right, here's a strategy guide for Guwange, it's helped me a lot - I remember referring to this exact page over 10 years ago :)
http://world-of-arcades.net/Cave/Guwange/mode7/index.htm

best regards,
- dink


Offline Igor_Arabe

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New errors in game list filters, gcc builds (nightly builds) is affected  too.

Tested in:
'windows.x32' dowlodaded in nightly builds (commit b4a208e and af048ee);
vs2017 debug ver. (commit a3927cc + Pull request #-1327);

If i mark...
Filter - CPS1
-shows all cps1 roms
-shows all channelf roms

Filter - CPS2
-No problems

Filter - CPS3
-No problems

Filter - Capcom other
-No problems

Filter - Cave
-No problems

Filter - Data East
-No problems

Filter - Galaxian
-No problems

Filter - Irem
-No problems

Filter - Kaneko
-No problems

Filter - Konami
-No problems

Filter - Midway
-No problems

Filter - Neo Geo
-No problems

Filter - Pacman
-No problems

Filter - PGM
-No problems

Filter - Psikyo
-No problems

Filters - Sega {
  Sg 1000
  -No problems

  SMS
  -No problems

  Megadrive
  -No problems

  Game gear
  -No problems

  Sega arcade
  -No problems
}

Filter - Seta
-No problems`

Filter - Taito
-No problems

Filter - Technos
-No problems

Filter - Toaplan
-No problems

Filter - PCE
-No problems

Filter - MSX
-No problems

Filter - Spectrum
-No problems

Filter - NES
-No problems

Filter - FDS
-don't work, appears only with all filters marked
Or
-mark fds+ngp+channelf

Filter - NG-Pocket
-Don't shows anything, appears only with Pre90s filter marked

Filter - Channel-F
-Don't shows anything, appears only with CPS1 filter marked

Filter - Pre90s
-Shows all pre90s roms
-Shows all ng-pocket roms

Filter - Post90s
-No problems
« Last Edit: February 01, 2023, 09:45:02 AM by Igor_Arabe »


Offline dink

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Hi Igor_Arabe,
I've committed a fix for gcc, can you please test with VS and see if the previous bug (NeoGeo shows when no hw selected) comes back?

best regards,
- dink


Offline Igor_Arabe

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Unfortunately the neogeo bug reappears with this commit


Offline dink

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Igor_Arabe, thanks for confirming, will try to investigate a better fix :)


Offline dink

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I've stumbled upon this video of N-Sub running on the actual cabinet: https://youtu.be/Lqq4ZKyh3UA
We can see there are glittering pixels at the surface of the sea, which are missing in FBN. Sorry if that's a known issue.

Unfortunately it's a missing feature in fbn and mame, I think it wouldn't be too difficult to add, though!

best regards,
- dink


Offline geese howard

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dink, can you check again golden axe arcade voices in windows build?
It seems like a "low quality", little different from mame and retroarch ports...i dont know if mame or fbneo is more accurate.

After Burner 2 - airplane smoke continues to show after a landing (at the end and you can see - in the middle of the games exists this stages too -).


Online barbudreadmon

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It seems like a "low quality", little different from mame and retroarch ports...i dont know if mame or fbneo is more accurate.

Standalone and the libretro port use different default audio settings, the libretro port has 48k samplerate and both interpolations enabled.


Offline geese howard

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Standalone and the libretro port use different default audio settings, the libretro port has 48k samplerate and both interpolations enabled.

And mame windows?
Its related only about voices.


Offline dink

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dink, can you check again golden axe arcade voices in windows build?
It seems like a "low quality", little different from mame and retroarch ports...i dont know if mame or fbneo is more accurate.

After Burner 2 - airplane smoke continues to show after a landing (at the end and you can see - in the middle of the games exists this stages too -).

Hi geese howard,
Recently they (MAME) added a filter to the upd7759 (pcm/voice chip) which softens the sound a little, it certainly sounds nicer and less harsh.  I'll try to add something similar.

I played the first stage of Afterburner II, at the end & after I land, the jet powers down its engines and a big puff of smoke appears, but then it goes away as it should.  Is it happening somewhere else?  Can you attach some savestates from right before it happens?  Are you using a current version from the usual place?

best regards,
- dink


Offline dink

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geese howard,
I managed to match the filters on the pcm chip (golden axe), thanks in part to audacity and my biquad-filter device (1xlowpass 1xhigh shelf), please give it a try when you get a chance.

best regards,
- dink