Author Topic: dink's FBA Development & Fixes thread  (Read 230074 times)

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1635 on: June 02, 2019, 05:30:41 PM »
Thanks for the report, i just updated the script generating this file, the change will be visible in the libretro fork next time i generate this file.

Offline el_rika

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Re: dink's FBA Development & Fixes thread
« Reply #1636 on: June 06, 2019, 01:39:20 PM »
Regarding the SH3 stuff for cv1k, I am the sole author and copyright holder of a SEGA Dreamcast emulator which includes an SH4 interpreter and JIT.  I am willing to do the work to get it ported over to FinalBurn and relicense it under a compatible license.

I can't actually get started until August due to some IRL problems that will prevent me from getting any work done, but I can get the license changed now.  Is 3-clause BSD considered compatible with FB?

Wow man! Having those absolute gems in FbN will be a dream come true! 

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1637 on: June 08, 2019, 01:04:29 AM »
new fbn testversion!

adds Berzerk and Frenzy drivers
speed up romscanning a bit
..other stuff in whatsnew file!
please post bugs and stuff here :)

thanks to iq_132, kev, barbudreadmon, me, Gab75 and all friends and fans of fb for making this great!!
« Last Edit: June 08, 2019, 01:07:23 AM by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1638 on: June 10, 2019, 01:00:15 AM »
Pitapat Puzzle (a fun arcade puzzle game) has been added to the FBN roster... by dink with help from arnoldsecret and barbudreadmon! ;)
« Last Edit: June 10, 2019, 02:42:34 AM by Gab75 »

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1639 on: June 10, 2019, 02:14:04 AM »
I think this game got dumped for the first time last year, it's a pretty decent puzzle game.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1640 on: June 10, 2019, 08:41:57 AM »
I couldn't figure out how to play it :/

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1641 on: June 10, 2019, 10:18:00 AM »
I couldn't figure out how to play it :/
I think it goes like this : you switch the pieces from an area to another, when 3 round ones of the same color are next to each other, it starts a chain, also destroying the squared ones in the process.

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1642 on: June 10, 2019, 11:15:06 AM »
I think it goes like this : you switch the pieces from an area to another, when 3 round ones of the same color are next to each other, it starts a chain, also destroying the squared ones in the process.

From what I can see, a chain begins when three or more round/spherical pieces are put together, moreover the adjacent square pieces are not destroyed, but converted in round/spherical pieces.

Offline Zazie

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Re: dink's FBA Development & Fixes thread
« Reply #1643 on: June 14, 2019, 12:59:07 PM »
FBA can include GGPO online? Fightcade 2 is in standby...

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1644 on: June 14, 2019, 02:20:11 PM »
FBA can include GGPO online? Fightcade 2 is in standby...

FBNeo only supports "classic" netplay, for ggpo-like netplay you'll have to use fightcade or libretro ports (there might be other ports using ggpo-like netplay but i'm unaware of them).

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1645 on: June 14, 2019, 06:52:12 PM »
Thanks for the info, I will have to try again :)

From what I can see, a chain begins when three or more round/spherical pieces are put together, moreover the adjacent square pieces are not destroyed, but converted in round/spherical pieces.

Offline xerf84

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Re: dink's FBA Development & Fixes thread
« Reply #1646 on: Today at 04:37:20 PM »
Hi dink, I would like to report a guru meditation with the Vandyke rom which I do not have and despite that is marked on the list of available, I have Hacha Mecha Fighter and maybe that's why it marks the error.